Well I've got an question what was the name of the file that contains the Bullet-Time info so i can continue scripting my own bullet time again.
Unfortunate i had to re-install my system and after that i had an loooong vacation so i actually had no time to continue my scripting, and with this i forgot the name of the file that contains the Bullet-time information.
So could you plz help me out here?
ah tnx with this i've made my custom Killer 1.2 mod with added effects and with the "Sticky" details.
Tnx m8!
Rhodan
Posted 24th Aug 2005 3:21pm
L4Y Member Post 12 / 25
that's not the only place, even if it's the most important... search for "slowmotion" text in the dev directory.
madatmp2
Posted 12th Oct 2005 8:03pm
Welcome! Post 2 / 3
so you did your own custom mod, right. maybe you can tell me what is wrong with my procedure. i know how to extract and edit the files but when i repack it to a mpm2 file the game doesn't recognize the changes i've. even worse, when i edit a existing mod and repack it, it´s gone to.
Rhodan
Posted 15th Oct 2005 9:42am
L4Y Member Post 23 / 25
Did you try your mod without unpacking it ? "data" folder in the MP2's folder...
did you put the -developer -developerkeys parameters to launch MP2 ? it may help
madatmp2
Posted 15th Oct 2005 11:04am
Welcome! Post 3 / 3
i finally found out how this works. you have to put the unpacked "data" into a file with the same name you wanna call your mod. then recreate by packing the new file containing the data file. but no word of it in the tutorial... they just said: "recreate the data file."