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SoulThief   Posted 22nd Aug 2005 10:43am
Welcome!
Post 6 / 9

Hey,


Well I've got an question what was the name of the file that contains the Bullet-Time info so i can continue scripting my own bullet time again.

Unfortunate i had to re-install my system and after that i had an loooong vacation so i actually had no time to continue my scripting, and with this i forgot the name of the file that contains the Bullet-time information.
So could you plz help me out here?

Tnx in advance
   
doomsdaykiller   Posted 23rd Aug 2005 6:07am
Welcome!
Post 1 / 6

globalconfig.txt i think
Here come's the pain!    Modified Aug 23rd, 06:18am by doomsdaykiller
SoulThief   Posted 23rd Aug 2005 9:05am
Welcome!
Post 7 / 9

ah tnx with this i've made my custom Killer 1.2 mod with added effects and with the "Sticky" details.

Tnx m8!
   
Rhodan   Posted 24th Aug 2005 3:21pm
L4Y Member
Post 12 / 25

that's not the only place, even if it's the most important... search for "slowmotion" text in the dev directory.
   
madatmp2   Posted 12th Oct 2005 8:03pm
Welcome!
Post 2 / 3

so you did your own custom mod, right. maybe you can tell me what is wrong with my procedure. i know how to extract and edit the files but when i repack it to a mpm2 file the game doesn't recognize the changes i've. even worse, when i edit a existing mod and repack it, it´s gone to.
   
Rhodan   Posted 15th Oct 2005 9:42am
L4Y Member
Post 23 / 25

Did you try your mod without unpacking it ? "data" folder in the MP2's folder...
did you put the -developer -developerkeys parameters to launch MP2 ? it may help
   
madatmp2   Posted 15th Oct 2005 11:04am
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Post 3 / 3

i finally found out how this works. you have to put the unpacked "data" into a file with the same name you wanna call your mod. then recreate by packing the new file containing the data file. but no word of it in the tutorial... they just said: "recreate the data file."
   



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