Let me tell you Aztec, you've done a great job with those new models. They just look amazing!!
Thanks, the decent textures have really helped the characters come to life better than i'd hoped
Quoting MAXPAYNE4664
I think im blind...HOLY *BEEP* I WANT THIS MOD NOW!!!!!!! lol it was a bad idea to show me these . Man....I wonder how the action will be when it's in motion...I mean with the other characters like Blanka and GUILE!!!!! Will they have their trademarks moves like the Sonic Boom and that electric atttack thing?
Sorry I didn't answer your question about their moves. All the main signature moves are in there, so with blanka you can electrocute them, Guile does his sonic boom, jacknife etc etc. Some characters share moves such as Cammy, Juli and Juni and Ken and Ryu. On the most part each character has unique moves sets with roughly about 20 plus moves each character depending.
I'm working on the trailer now and it will be in my next update soon.
Other mods that include gun-kata have only like 8 moves in their disposal
60% of the time, it works every time - Brian Fantana
Aztec
Posted 6th Mar 2006 11:37am
L4Y Member Post 38 / 137
The way I see it the more moves the better. There is nothing more boring than doing the same move all the time. Each of the characters make use of the one handed anims and the two handed anims that use the standard dodges and combat dodges. They are two seperate weapons that auto switch when a particular move is performed.
For example this is mainly block for most of the characters, where for M.Bison its jump. During this he goes from his normal 'ground' stance to his floating stance, thats the basic process for the weapon changes. You can still do it manually but it can be a bit cumbersome while your trying to pound the hell out of the enemy so I think its sorted as it is.
Probably the reson is that making smooth animations can take a long time to do and changing to a new move set would require a whole bunch of new animations.