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  Max Payne 2 : Max Payne 2 Modding : Hitman-Mod for MP2 (Finished!) [Forum Rules]  
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RLee   Posted 10th Jun 2006 2:44am
Welcome!
Post 3 / 10

Quoting Andersen
oh yeah i kinda forgot
u just rename ur the folder to data and put it in ur max payne 2 folder
and start the mod with no mod selected

ok i was able to dl it from the links posted and i renamed the folder to data, but when i try to run it, i get a Max Payne 2 Error Window with
"Exception in engineInit:R_Script: Unknown variable "message"
in [characterhit]/[BulletAnaconda_Enemy.txt]!"

Is there a way to fix that?
thanks in advance for reply
   
Genius_boy001   Posted 10th Jun 2006 5:42pm
L4Y Member
Post 88 / 237

Quoting fa_767
one guy's opinion...

well i downloaded this mod on 56k...it took me 3 hours but hell, if there's 12 PAGES of posts in the forum it's got to be good doesn't it? Well its okay, but as far as mods go its nothing special. Sorry to the makers, but this mod was WAAAAYYYY overhyped for a weapons/skin mod with a 10 second new level. Just my opinion, but this mod isnt that good and theres probably not much that can be done to make it better. A sneaking system would have been nice, like in the mgs mod v0.6 for mp1 but it probably cant be done for mp2 so whatever. Plus it doesn't come with a readme so if I'm missing something could somebody pls tell me. Final verdict....meh


Atually it can be done in mp2m, well sort of.
Time Will Tell

Max payne Inverted Progress: BETA OUT, go play!  
 
RLee   Posted 11th Jun 2006 6:51am
Welcome!
Post 4 / 10

bump

does anyone have an answer to help with my problem?
see question in my post above.
thanks
   
Xolair   Posted 16th Jun 2006 6:01pm
L4Y Member
Post 47 / 100

Well, now as the mod's complete, I'll post some pics of the mod:



47 doesn't look scared, does he?

Maybe we should have a competition called ''The Funniest Screenshots''
with this mod.
www.gamingmaxified.co.nr    
walter93   Posted 16th Jun 2006 11:41pm
L4Y Member
Post 339 / 507

hey i was wondering if i'd be able to use the hitman model in a level mod im making. can i? (also if i can who shud i credit)?
   
JimmyCognitti   Posted 17th Jun 2006 10:45am
L4Y Member
Post 155 / 400

Quoting Xolair
Maybe we should have a competition called ''The Funniest Screenshots'' with this mod.



Yeah, nice idea, you might want to open a new thread for this competition but it could also include funny screenies taken from other mods
Just one thing: let's keep it "clean"


Hey, catch me later, I'll buy you a beer.    



Xolair   Posted 17th Jun 2006 3:26pm
L4Y Member
Post 48 / 100

Quoting JimmyCognitti
Quoting Xolair
Maybe we should have a competition called ''The Funniest Screenshots'' with this mod.


but it could also include funny screenies taken from other mods



Well, it was more of a ''joke'', but yeah sure.
www.gamingmaxified.co.nr    
RLee   Posted 17th Jun 2006 7:53pm
Welcome!
Post 5 / 10

please help me i cannot get the mod to work
   
Xolair   Posted 17th Jun 2006 8:35pm
L4Y Member
Post 49 / 100

Quoting RLee
please help me i cannot get the mod to work


Download my version, it hasn't got this kind of faults or errors in it.
www.gamingmaxified.co.nr    
RLee   Posted 19th Jun 2006 2:46am
Welcome!
Post 6 / 10

Quoting Xolair
Quoting RLee
please help me i cannot get the mod to work


Download my version, it hasn't got this kind of faults or errors in it.


Ok I dled your version but when I try to run it, I see the main screen for about 2-3 secs then I get
"Exception in engineInit:R_Script: Unknown variable "message"
in [characterhit]/[BulletAnaconda_Enemy.txt]!"

Help please
   
walter93   Posted 19th Jun 2006 3:50am
L4Y Member
Post 340 / 507

yo can i use the hitman model for a level mod im making?
   
Xolair   Posted 19th Jun 2006 10:27am
L4Y Member
Post 50 / 100

Quoting walter93
yo can i use the hitman model for a level mod im making?


Well... yeah, sure. Just credit me for it.

@ RLee: Hmm, my version doesn't have any new weapons ( ), are you
sure it's my version? There shouldn't be a Colt Anaconda in it. I don't
know the problem sorry, but I know my version (shouldn't) have this kind
of problems.
www.gamingmaxified.co.nr    Modified Jun 19th, 10:28am by Xolair
JimmyCognitti   Posted 21st Jun 2006 6:14am
L4Y Member
Post 162 / 400

Well, this mod works fine 4 me.... try turning off the "Pixel Shader Skins" thingy, it should work.

BTW, Xolair, what am I supposed to do in the "test level"?? (all I see is Mona standing in front of a door).


Hey, catch me later, I'll buy you a beer.    
Xolair   Posted 21st Jun 2006 7:14pm
L4Y Member
Post 51 / 100

Quoting JimmyCognitti
Well, this mod works fine 4 me.... try turning off the "Pixel Shader Skins" thingy, it should work.

BTW, Xolair, what am I supposed to do in the "test level"?? (all I see is Mona standing in front of a door).




I've said this once before, I tried to create my ''own'' level and see
if I could make a character with AI in it, and it didn't work (as usual). Sadly I ''forgot'' the level into the finished mod... so you
basically CAN'T do nothing in it, sorry. My bad...
www.gamingmaxified.co.nr    
Aztec   Posted 22nd Jun 2006 12:14am
L4Y Member
Post 81 / 137

Whats the error message?
   
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