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walter93   Posted 31st Mar 2006 3:20am
L4Y Member
Post 192 / 507

alright im next to modding mp2. okay, im wondering how i can remove the cinematic the you get when u reload in bullet time when ur bullet time goes gold. is it something in global config, or cinematics? any help would be much appreciated (forgive my n00betry)
   Modified Mar 31st, 10:39pm by walter93
walter93   Posted 31st Mar 2006 10:40pm
L4Y Member
Post 193 / 507

i want to remove that cinematic u get when u reload when ur bullet time is gold. The cut scece with the spin reload. Thats wut i want to remove from my game (in a mod). where is it i change this, global config.txt?
   Modified Mar 31st, 10:41pm by walter93
walter93   Posted 1st Apr 2006 6:54pm
L4Y Member
Post 194 / 507

yes. how do i do it?
   Modified Apr 1st, 11:20pm by walter93
Aztec   Posted 4th Apr 2006 4:54pm
L4Y Member
Post 60 / 137

Its in the reload section of the male skeleton txt file. Take out or comment out the message that activates the camera, the whirl or what ever its called.

     [Animation] Index = CHARANIM_WHIRLLEFT; Filename = "anim\bt2_reload_handgun.kf2";
     [Properties]
     {
          [Message] Frame = 0; String = "this->C_SetDodgeImmortal( true );";
          [Message] Frame = 0; String = "maxpayne_gamemode->A_PlaySound(misc, BT_swoosh);";
//           [Message] Frame = 1; String = "this->cam_animateplayerparented(BT_Circle_Handgun);";
          [Message] Frame = 22; String = "RightHandWeapon->WS_Animate(" WEAPONANIM_RELOAD ");";
          [Message] Frame = 38; String = "this->C_Reload();";
          [Message] Frame = 38; String = "this->C_SetDodgeImmortal( false );";
     }

like this
   Modified Apr 4th, 04:57pm by Aztec
walter93   Posted 4th Apr 2006 10:32pm
L4Y Member
Post 200 / 507

thx, i was looking in globaconfig, and spent forever trying to find out how to.
   Modified Apr 4th, 10:33pm by walter93



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