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Max Payne 2 : Max Payne 2 Modding : Elements of Style |
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Dalte89 |
Posted 12th May 2006 12:31am |
L4Y Member Post 27 / 339
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well...i have been thinking of a way to get this happening, which im pretty sure would work. Havent tryed it yet but maybe in future versions, but i can possibly get decal like effects to occur for sure |
<><><><><><>Play my ELEMENTS OF STYLE or I will obliderate you <><><><><><> |
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Hitman2032 |
Posted 12th May 2006 2:16am |
L4Y Member Post 9 / 14
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Haha, if you could it would make it probobly the most revolutionary mod ever. Body decals has been needed ever since the 1st max payne, but take your time and figure out how to work on it, maybe in a few versons down the line you can throw it in there |
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trix |
Posted 12th May 2006 2:52pm |
L4Y Member Post 44 / 183
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Quoting Dalte89 | You know wahts really funny... i already have alot of the things you all just mentioned. One of my earlier unreleased versions of EOS actually had a katana in it, animations and all. Ima bring it back in version 1.5 or 2.0. Also, I was actually using Katana's animations as references during the katana moves animation creation process so they look good.
As a matter of fact i got a real lot a stuff never before seen in a mod that will come to you in 1.5 , i thought of a way to implement all the things from my older EOS into this one .
Oh and good news to people disliking the one-liners (though sad to me ): I have to remove the duke voices as the people from 3d Realms dont want me to use their production stuff in my mod. Oh well, i took them out and i forgot about them anyway. The mod alone should already hold your interest, well 1.5 and 2.0 definitely will MUAHAHAHAHAHAHA, MUAHAHAHAHAA, HAHAHAHAHA, MAHAHHAHAHAHA
MUAHAHAHAHA, HAHHAHAHAAHA, HHAHAHAA, BUAHAHAHAA... ahem
OOOOOOWEEEEEEEE, ima work on it RIGHT NOW!!!!
- well atleast after i finish watchin E3 vids from gamespot |
I knew that...
MUHAAHHAHA MUHAHAHA MUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!
But anyways, keep workin, get your animations and your new weapons in there, cos I KNOW THEY'RE THERE!
Guess we all just have to rot our brains with E3 footage until you release it.
I can wait...at least until I've seen everything from E3 |
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walter93 |
Posted 12th May 2006 11:02pm |
L4Y Member Post 281 / 507
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lol, cant for the next version, except i guess im going to have to add in the lobby level myself to the next one. btw some of the e3 stuff looks ill, Gears of war comes to mind. |
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Dalte89 |
Posted 15th May 2006 1:14am |
L4Y Member Post 28 / 339
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wat command line are u using to run mp2
are u using -developerkeys
if so use -developer
because developerkeys can keep slowing down the game |
<><><><><><>Play my ELEMENTS OF STYLE or I will obliderate you <><><><><><> |
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JD_Method |
Posted 15th May 2006 3:52pm |
L4Y Member Post 52 / 142
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That happens to me aswell. Damn He-Shes |
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daudnatania |
Posted 15th May 2006 7:14pm |
L4Y Member Post 110 / 247
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Quoting Sugar Pill | Would it be possible to implement in your next update some "cleric guns" [With GunKata activated] for Max & Mona? From HOM of course? :3 |
Hehehe...better use the Ultraviolet style. It is way more cool than HoM style. Although the film is not good, we can still consider the gunkata. |
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Andersen |
Posted 15th May 2006 7:22pm |
L4Y Member Post 16 / 3089
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Dalte - how about you edit one of the characters into tequila from hard boiled? better take the one from Stranglehold would fit totally in the mod
C01_Cleeaner_E is a perfect model for it you would jsut have to edit the gloves and head a bit
i would think that would be soooo cool
like making the shootdodge where he slides on his knees sweeeet
hope you will think about it that would make my day and dream come true since know one has ever thought about chow yun fat since mp1
and i could always do some skinning for you:d
Your the man dalte |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
Modified May 15th, 07:24pm by Andersen |
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Andersen |
Posted 15th May 2006 8:28pm |
L4Y Member Post 17 / 3089
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Actually the gunkata is pretty much the same just way faster and not as robotic its not near as good as en EQ but its pretty good |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
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JD_Method |
Posted 15th May 2006 9:16pm |
L4Y Member Post 54 / 142
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For EOS 2 a decent forward flip animation would be good. Like the Kenneth Yeung (or however it's spelt) forward flip. The MP2 Kung Fu forward flip kind of sucked. Wall running would also be cool. |
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Modified May 15th, 09:16pm by JD_Method |
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cake21 |
Posted 16th May 2006 10:24am |
Welcome! Post 1 / 1
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Any idea when the next version will be released? |
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Ghasp |
Posted 16th May 2006 4:52pm |
L4Y Member Post 10 / 33
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Hmm, i got a few suggestions for the mod: Keep the orginal Max Payne skin, it looks cooler, and it got no ugly bugs...
I have more but can't remember them at the moment, i'll get back at ya...
Cheers Ghasp |
Download My Enemy KungFu 1.5 Mod!
Enemy KungFu 1.5 |
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Andersen |
Posted 16th May 2006 7:52pm |
L4Y Member Post 18 / 3089
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just delete the subtitles.txt |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
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Andersen |
Posted 16th May 2006 8:43pm |
L4Y Member Post 19 / 3089
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uhmm yes?
next time read through the thread the sollution to all problems in here
and you can just download the bug fix then you wont have to open your mod file |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
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xXLoGaNXx |
Posted 16th May 2006 8:52pm |  |
L4Y Member Post 100 / 150
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i've attempted every bugfix suggested, and it never once even got to the menu screen...it just keeps error-ing out...and it's not like "out of video memory" or something like that...it just stops...crashes to windows...and says..."maxpayne2.exe encountered problems and had to be terminated"...
this is the only mod it ever does this for...

it makes me sad |
...do not focus on the finger or you will miss ALL THAT HEAVENLY GLORY... |
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