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Zioko   Posted 10th Jun 2006 10:38am
L4Y Member
Post 11 / 17

Ay,

i got my weapons silenced for now (sounds), but hell, since those are still shootingsounds, the enemy can still hear it from a large distance.

I wanted to ask if its possible to not make them hear my shots, from ANY distance, anf if, how to do that?

Thanks.
   
Genius_boy001   Posted 10th Jun 2006 5:41pm
L4Y Member
Post 87 / 237

Yes it is possible, go into you weapon directory then go into any weaponpon then put in [Message] Frame = 0; String = "this->AI_EnableHearing ( False )", I think.....
Time Will Tell

Max payne Inverted Progress: BETA OUT, go play!  
 
Zioko   Posted 11th Jun 2006 3:48pm
L4Y Member
Post 12 / 17

Quoting Genius_boy001
Yes it is possible, go into you weapon directory then go into any weaponpon then put in [Message] Frame = 0; String = "this->AI_EnableHearing ( False )", I think.....


Yeah, i know that string in the weapon's txts, it would be
"UsesLowerHearingGroup" set to "true".
But since i made a few standart Max Payne 2 Weapons silenced, i cant edit the txt's without causing the game to crash (FFS Remedy, could've been fixed).

So, is there any other way to get'em silenced?
   
Genius_boy001   Posted 11th Jun 2006 6:28pm
L4Y Member
Post 90 / 237

None that comes to mind....sorry .
Time Will Tell

Max payne Inverted Progress: BETA OUT, go play!  
 Modified Jun 11th, 06:28pm by Genius_boy001
Zioko   Posted 12th Jun 2006 1:55pm
L4Y Member
Post 13 / 17

Quoting DanTheMan0042
What do you mean about: i cant edit the txt's without causing the game to crash (FFS Remedy, could've been fixed).


Means that you cant edit the original/standart Max Payne 2 weapon txt's located in the "data/database/weapons" folder, without getting an error, because you cant place them in that folder, and thats some kind of unsupported CENSORED from Remedy.
   
walter93   Posted 12th Jun 2006 3:52pm
L4Y Member
Post 330 / 507

but if you add new weapons u can, right?
   
Zioko   Posted 12th Jun 2006 6:53pm
L4Y Member
Post 14 / 17

Quoting walter93
but if you add new weapons u can, right?


Yeah, but thats not the point, the point is that i have to get my "old" weapons silenced
   



walter93   Posted 12th Jun 2006 9:37pm
L4Y Member
Post 331 / 507

okay but if u take the old weapons and rename them it will register it as a new weapon (okay well there's more to it then that, but i mean take the old weapons and put them in like u wud a new weapon). btw, im very excited for ghost.
   



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