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Stargate Worlds Enters Production!
Posted Nov 23rd, 04:20am by MrWizard
Stargate Worlds creator Cheyenne Mountain Entertainment has moved from pre-production into full production on the highly anticipated massively multiplayer online video game.

To celebrate, the company has released a new series of images from the game -- actual computer-generated environments, created from the game's detailed concept art with the Unreal 3 engine. (Screenshots can be found in our Screenshots section)

"These are a few images from our visual target for Stargate Worlds," Heitzman said. "Basically we wanted to cut a small slice out of one of our worlds, and through concept art and the magic of Unreal 3, bring the whole scene visually up to where we want to set our bar. We chose a desert world, and the Goa'uld, because of their familiarity to folks from the basic Stargate lore. The Goa'uld influence lets us have some anchor in reality through the Egyptian cultural influence, while still keeping to the wonderful vibrancy of the show through the Jaffa soldiers and overall color and style of our visual target."

"This structure is, in fact, a Goa'uld Resurrection Station on some far flung desert world," Heitzman said. "With excellent concept as reference, we took the polygon count to the edge of reasonable, and then pushed the visuals even further with normal, parallax and specular mapping. We've also made use of Unreal's amazing effects, such as heat distortion, particles and localized lighting.

"Also, while our mesh is lit using a light map solution, the character shadows and lighting are dynamic, and recognize the static shaded areas in real time. Our characters, as personified by our Jaffa guard in the shots, utilize multiple shader types per material. Giving ornate metal one 'feel,' while flesh and silk cloth two other completely different textures on screen. Plants and skin use transmission masking to enhance lifelike appearance. The sarcophagi in the screenshots animates to activity, toggling on emissive lights and glow which bathe the character in illumination. So many details have been given process to achieve our desired visual quality, we are very happy with the final result as a massively multiplayer playground.

"While we expect to continue to make strides visually throughout the project, the images from this area give a good representation of how Stargate Worlds will look, both in style and detail. Now imagine this visual quality across a wide variety of cultures, worlds, huge starships, and more. We hope to use all our talents and Unreal 3 to bring the Stargate mythos to artistically stunning reality."

Stargate Worlds is expected to be released for the PC late next year.

Thanks to GateWorld.net
MrWizard   Posted 23rd Nov 2006 4:31am
L4Y Member
Post 525 / 536

These graphics look AWESOME....anyone have a time machine? Cartman has already proven that freezing myself isn't an option
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.    
goober   Posted 23rd Nov 2006 10:25am
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Post 4186 / 265

On my portal page, the link is broken to this page. It links me to: http://.levels4you.com/forum.l4y?do=view&t=158388 Which gives me a Page Cannot Be Found Error. I had to use: http://sgworlds.levels4you.com/forum.l4y?do=view&t=158388 to get it working
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord

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RF Grim Reaper   Posted 23rd Nov 2006 4:49pm
L4Y Member
Post 487 / 902

Had the same error here. Graphics are looking amazing, I want it now!
Maps | Stargate MOD | Daves Place | Moddb Site    Modified Nov 24th, 05:47pm by RF Grim Reaper
RED_JUSTICE   Posted 23rd Nov 2006 5:32pm
L4Y Member
Post 350 / 486

Looks interesting.
RED JUSTICE MAPS!    



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