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Red Faction : [RED] Editing : 3dmax42 Hi-to low Poly |
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Enforce |
Posted 29th Aug 2007 7:45am |
L4Y Member Post 111 / 312
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How can I change a high poly model to a low poly model in 3d max?
These meshes have too many faces, I need to change it to low poly.
Can someone tell me how to do it ? |
Red limits breached?, Yep, (20,000 fces and its still going !) |
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Enforce |
Posted 29th Aug 2007 8:10am |
L4Y Member Post 112 / 312
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I think I might know how to do it. I might have to click on the model part that's too high poly and then click the modify button to bring up the model's brush properties and it should show a window with settings of the brush including the number of splits it has and I
should beable to adjust the settings to reduce the number of faces down on it. |
Red limits breached?, Yep, (20,000 fces and its still going !) |
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Posted 29th Aug 2007 9:37am |
L4Y Member Post 113 / 312
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Ok first I loaded my model up into 3dsmax42.
Then Changed the bmp texture to tga.
Loaded the texture onto the model.
Then tweaked the :W 00 parameter (under bitmap button) to get the texture to wrap around the model...All looked well, texture wrapped around it
Selected the model, and then exported it to V3D
Ran Ccrunch.exe converted to V3M.
no issues..
Then ran VPP BUILD, loaded up the meshes.vpp file, added in the new model as well as
the tga texture for it. packed it.
Then edited the Clutter.tbl and added the new entry.
Then ran the Red editor to test new model in the list to find that the texture
didn't even wrap around the model during the export and is all grey.
Now I'm left wondering why the texture wrap didn't work when I converted it to V3M |
Red limits breached?, Yep, (20,000 fces and its still going !) |
Modified Aug 29th, 11:44am by Enforce |
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goober |
Posted 29th Aug 2007 3:42pm |  |
L4Y Member Post 5587 / 265
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erm..... because you didnt include the texture with the vpp file? Thats the only thing that would cause it to turn up grey. Either that or you did pack it, but renamed it first. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Posted 29th Aug 2007 11:44pm |
L4Y Member Post 114 / 312
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I did put the TGA bike texture with the Model in the Meshes.vpp packfile
and it should've shown it up with the texture wrap, but I see no wrapped texture whatsoever.
The bike texture itself had a gray background with the bike image in the middle and you just slip it over the model and adjust it till it fits. It is a tga texture.
But after fitting the texture on the bike and exporting and converting the model to v3m and packing the tga and model together in the meshes vpp, all I see is just the grey background of the texture showing up on the model. It didn't wrap the texture and I don't know why.
However, I find the VRML feature in Red handy to save time in building things
and export to 3ds max to convert it into a model. So the swap texture event should
work on clutter objects as well as entities. |
Red limits breached?, Yep, (20,000 fces and its still going !) |
Modified Aug 31st, 07:18am by Enforce |
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RF Grim Reaper |
Posted 9th Sep 2007 10:01pm |  |
L4Y Member Post 681 / 902
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Are you sure the .tga is within the allowed RF dimensions? |
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Assman15  |
Posted 10th Sep 2007 12:30am |  |
Post 608 / 2085
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Quoting RF Grim Reaper | Are you sure the .tga is within the allowed RF dimensions? |
Just a little more detail to what RF Grim Reaper said. The max texture size is 1024x1024 requiring both height and width to be multiples of two. |
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goober |
Posted 10th Sep 2007 1:01am |  |
L4Y Member Post 5666 / 265
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Acually i think they have to be multiples of 16.. Ive never seen one lower than that... |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Enforce |
Posted 10th Sep 2007 4:18am |
L4Y Member Post 123 / 312
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Texture was 256 x 256
The texture is not showing at all on the model even though its in the meshes vpp with the model and I'm going, wha?
baffled. |
Red limits breached?, Yep, (20,000 fces and its still going !) |
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goober |
Posted 10th Sep 2007 10:28am |  |
L4Y Member Post 5669 / 265
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Try sticking it in one of the maps.vpp's. I dont really think Volition anticipated people trying to run textures through a root directory for models... |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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