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Killbot4k   Posted 5th Nov 2007 12:11am
L4Y Member
Post 58 / 59

RED has been quite laggy for me lately. If I'm looking at a bunch of geometry in brush or object I get around 40 fps. Also if I'm looking at a map through one of the side, or front etc. views, it slows to around 12 fps. It also does it when in texture mode or any other mode that "outlines" the brushes.
I'm assuming it has to do with my Nvidia 8xxx series, or Windows Vista, seeing as how I never had this happen on my old computer.
Anyone else have this problem?
   
Assman15    Posted 5th Nov 2007 3:54am
Post 790 / 2085
I haven't had problems running RED on Vista other than a few minor interface bugs, try setting it to Windows XP compatibility. If that doesn't work then it may just be a problem with your video card.
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Spikey2005   Posted 5th Nov 2007 4:09pm
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Post 917 / 2126

Usually RED will become jumpy if you have built too much within the level you are creating. Im not sure what RED would be like on Nvidia 8xxx series because I do not have one .
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goober   Posted 5th Nov 2007 6:29pm
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Post 6092 / 265

Well... Apart from exiting any background processes (Paticularly those that draw in real time IE. Media Player Visualizations) all i can say is...

RED uses a slightly different rendering engine than RF so if RED has the 8800 bug at all - It would be a different bug with different concequences.
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