Hmm it seems clear to me there are certain limitations, for if I want the coal cart to go forward and then come to a big bend and turn around the track and reach the other end, then stop for a while, then reverse back and turn around the track to the start again so it ping-pongs back and forth, then I have to define another rotating keyframe at the other end of the track and prob have to reverse the values of the first one. I'll try that to see if it works.
But when I try something more complicated to put in more than two rotating keyframes,
to want more than one bend in a track, then the mover starts to fall to pieces upon the
rotation.....
Someone should try to do a looped track to see if they can rotate the mover 3-4
times around the bends of the track. Then once we know if a loop can be done
we should beable to do multiple bends.
Red limits breached?, Yep, (20,000 fces and its still going !)
goober
Posted 24th Nov 2007 12:23am
L4Y Member Post 6209 / 265
it'll work. You just have to add the mover to the new group AFTER the keyframes are made - not before.
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