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goober   Posted 17th Dec 2007 12:54pm
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Well... I was taking a look at some stuff last night and I thought some of you might enjoy this... Check it out Here and tell me what you think
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Ghostkid   Posted 17th Dec 2007 1:06pm
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Except for a minor change in lightning i dont see anything different. we should get the FEAR AI in RF. Best AI ever seen imo
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Predalienator_   Posted 17th Dec 2007 1:25pm
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PS2 has cool shadows


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goober   Posted 17th Dec 2007 1:28pm
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LightStrike - When i was playing through the multiplayer maps from the Ps2 with friends... I could light the entities on fire with the flamethrower. Of course they couldnt see it, but i saw them light on fire. When i was playing through technochunk's maps, the AI was PERFECT. I literially thought i had 15 people in my server. The only thing that gave them away was the occasional "Your dead miner!"

Nick mentioned something about the entities doing rolls and dodging your fire on the ps2 maps. I'm about to go play through alot of the ps2 campaign... ill take some more shots later

PS. Also, the AI has more health and armor
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 Modified Dec 17th, 01:34pm by goober
Predalienator_   Posted 17th Dec 2007 2:35pm
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There,s a video at google video that shows masako doing an evasive roll once.
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RED-FROG   Posted 17th Dec 2007 6:54pm
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In the PC version they (elite) can do "dodge rolls".
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goober   Posted 17th Dec 2007 7:00pm
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Yes, but only the elites.
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Predalienator_   Posted 18th Dec 2007 7:14am
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I have made Ai shoot remote charges,sadly they cant detonate em so RF reached it,s max projectiles and i cant shoot anymore
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goober   Posted 19th Dec 2007 9:24pm
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He's a different model. He has a different bone set
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Ghostkid   Posted 19th Dec 2007 10:03pm
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Quoting LightStrike
Quoting Supernova2
Just played around with it in RED. It works

Yeah, it gave me a surprise, unexpected yet fun.

Quoting Predalienator_
I have made Ai shoot remote charges,sadly they cant detonate em so RF reached it,s max projectiles and i cant shoot anymore


On some rare occasions I have seen an Ai detonate a charge on the floor, although for the most part, they aren't very good shots at all. I could be mistaken, because there's a number of reasons why the charge may explode. Usually because another has detonated close by.

On the other hand, I notice how easily the remote charge can get caught within the crossfire of the attacking Ai when thrown within their direction, resulting in the remote charge exploding in mid-air. Mostly due to the enemy Ai using a automatic weapon. With all that said, it's a surprise when your own remote charge explodes in your face when it has just be thrown!

Something I wouldn't mind someone checking with the PS2 version is if the remote charges can be picked back up using the action button. Also if the ammo number goes up by a 2 instead of 1 when they do so, because I've noticed this is the case when picking up thrown charges in the PC Single Player.

You can pickup thrown Charges ?!?!
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Assman15    Posted 19th Dec 2007 10:32pm
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I don't ever remember being able to pick them up. Then again, I don't ever remember trying to pick them up either. If you truly do get two charges from picking on up then thats another exploitable bug Pure should attempt to fix, if possible.
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goober   Posted 22nd Dec 2007 9:41pm
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Quoting Seprest
so how do I do it lol?
Oh yea, in the multi levels, bot's don't pick up weapons,and all start with the same kind of weapon. They also sometimes kill each other if you leave them alone of some levels(they definetly shoot each other) but no on others!

Seprest - This is more than simply putting entities in MP maps, they don't work the same way.

You don't spawn bots... It's a little insecure at the moment. If anything which is safely useable comes out of this, It'll be released.
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goober   Posted 23rd Dec 2007 1:34am
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Nah, no such luck. The ps2 doesnt have an executable as such that we can run at the current time.

However, we have been spending most of tonight searching through everything imaginable. If anything interesting comes up (which it sort of already has) news shall be posted on our site
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