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RF Grim Reaper   Posted 17th Dec 2007 5:44pm
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Post 689 / 902

Has anyone ever tried getting the railgun to fire projectiles like the RL? For some reason they don't seem to show up in multi but do in SP. Using the ShellTest01.vfx in the v3d slot in the tables but to no avail.

Anyone even tried this?



Grim
Maps | Stargate MOD | Daves Place | Moddb Site    Modified Dec 17th, 05:47pm by RF Grim Reaper
Beatonator    Posted 17th Dec 2007 5:48pm
Post 2028 / 3716
Hmmm. It works in SP but not in MP? but other weapons (EG. Rocket Launcher) fires fine.


The only thing I can think it would be is the Dummy for the Rail gun. If you are making a custom weapon rather than editing the Rail you can obviously not put the dummy in. I assume thats the only difference
Possibly one of the other properties of the weapon is overwriting the projectile property?

Sorry cant be more help.
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goober   Posted 17th Dec 2007 5:52pm
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I'd say the #Head Bitmap may be overwriting the projectile slot.
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RED-FROG   Posted 17th Dec 2007 6:57pm
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Railgun has hardcoded features. Such as the beam emitter.
Every projectile that is faster (velocity) than 100 will travel at maximum speed in multiplayer, but not in singleplayer. Perhaps that is what you were looking for. (I'm not 100percent sure if it was velocity "100".)

If this doesn't appear to work then it must be a hardcoded feature.

Just create a new weapon (new name) if you want another Rocket Launcher.

edit. I can barely remember, but one of d2ks mods (weird) has that flying plane projectile, used by the railgun. So it would have to be the velocity..)
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    Modified Dec 17th, 06:58pm by RED-FROG
goober   Posted 17th Dec 2007 7:00pm
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It's the velocity... In RF, anything that is 100 m/sec or higher won't show projectiles or trails.
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RF Grim Reaper   Posted 17th Dec 2007 8:40pm
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Post 690 / 902

Thanks everyone, I'll have a look and see if the velocity affects it. I'm just cheating with some of my weapons now and modding existing ones instead of creating whole new table entries just to get this mod done and out there lol
Maps | Stargate MOD | Daves Place | Moddb Site    
Ghostkid   Posted 17th Dec 2007 8:42pm
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Post 1346 / 2212

Weird2 Rail gun shoots a projectile ?
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Beatonator    Posted 18th Dec 2007 12:08am
Post 2030 / 3716
Quoting goober
It's the velocity... In RF, anything that is 100 m/sec or higher won't show projectiles or trails.


Thats exactly what redFrog just put.

your post is completely useless.
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RED-FROG   Posted 18th Dec 2007 12:16am
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Thats what I thought.
But I looked again..and his post was "only" 3 minutes later. However he didn't wrote much in those 3 minutes
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Beatonator    Posted 18th Dec 2007 1:09am
Post 2032 / 3716
True they are different... RedFrogs contains more information. LOL!
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Mostertman    Posted 18th Dec 2007 11:38am
Post 2213 / 2820
It's the speed... In RF, anything that goes faster than 100 m/sec or higher will not show you any projectiles or trails
   Modified Dec 18th, 11:38am by Mostertman
RED-FROG   Posted 18th Dec 2007 1:00pm
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LMAO...yet again another different post
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RF Grim Reaper   Posted 18th Dec 2007 4:21pm
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Post 691 / 902

Haha, yes I think that's the answer Set it to 99 and it's fine. Thanks everyone
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RED-FROG   Posted 18th Dec 2007 4:37pm
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ooh you are welcome, we are always here to help you
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤    



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