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Kratos was once a Spartan warrior. He now serves the will of the gods who have empowered him with fantastic abilities -- abilities to help him more efficiently butcher his fellow man. When God of War begins, we see Kratos plummeting to his death. Something has driven him to suicide. Before he splatters across the rocks, the game jumps back in time and we're given the opportunity to see what leads up to our antihero's eventual demise.
Basically, God of War is a combination of Sands of Time's magic, the uniquely monstrous and grisly backdrop of a twisted mythological Greece, and the fundamental style and juggling combat of Devil May Cry. It takes these three basics, combines them, and then shoots the whole thing through the roof. Because of this, God of War has us more excited than any other third-person action title on the horizon, which is an even bolder, more blasphemous statement. |
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