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Ubisoft are announcing Rainbow Six 4
Posted Dec 1st, 10:37am by Lace
Modified Dec 2nd, 06:26am by Lace
Tom Clancy's Rainbow Six-series will be increased next year, with Rainbow Six 4 for Xbox, PC and PS2.

Tom Clancy's Rainbow Six 4 is developed by Red Storm Entertainment (who made the original Rainbow Six) and Ubisoft Montreal. As usual, you are the leader of Team Rainbow, which are said to be the best antiterror unit in the world. This time they won't only have to fight a group of terrorists that threatens to use biological weapons, but they also will have to defend themselves against a direct attack by a terrorist organisation.
Rainbow Six 4 will be founded on the ingredients that made the Rainbow Six series a success. but it will also introduce a new singleplayer-experience with a rougher and more personal storyline. This time you can play as two members of Team Rainbow; the fearless leader of the group, Ding Chavez, and the sniper Dieter Weber who has to cover the group's activities with deadly accuracy.
The multiplayer-possibilities will be even better in the new game, and Ubisoft also states that the PS2 and Xbox-versions will have brand new and exclusive multiplayer-possibilities. For PS2, they talk of a modus named "Rivalry", where the members of Team Rainbow will have to fight against highly skilled soldiers of fortune to achieve a series of goals. For Xbox, you can create your own soldier and increase his skills as you play on the net.
Those of you who want to stay with singleplayer, can look forward to more intelligent enemies, who use a lot of advanced strategies. Besides, you can play with a lot of the latest hightech fighting equipment. such as movement detectors and MTAR-21 "micro-assault rifle".

Here is a video from the game:

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Equinox   Posted 2nd Dec 2004 12:33am
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Yay! Another R6 game.
Trailer looks cool, but a little tacky. Looking forward to it.
   
Dark Jon   Posted 2nd Dec 2004 5:16am
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I have Xbox Live And Rainbow Six 3 And I Have To Say, It Is One Of The Best Multiplayer Games Ever. I Love Talking With Your Teammates On A Terroist Hunt Or Mission and Cooperating with them. I can't wait for the next one.
   
Lace    Posted 2nd Dec 2004 6:25am
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Some more:

Game features include:

* Stunning graphics and ultra-realistic "ragdoll" physics deliver staggering realism and spectacular close quarter firefights.
* PlayStation 2 uses a new Graphic engine specially developed by Red Storm Entertainment to reach unprecedented graphical & technical achievement for the most intense gunfights offered to PS2 owners.
* New elite operatives for the most captivating squad-based gameplay : 10 multinational operatives, including Recon, Electronics and Demolitions experts are available to help you to complete the missions as you command your 3 AI-teamates through Quick Order Interface or Voice Command.
* Superior multiplayer experience: One of the best multiplayer games ever returns with the classics: Adversarial & Cooperative modes through Split-Screen & on-line. Additionally exclusive mode make their appearance with:
* PlayStation 2: New Rivalry Mode pits Rainbow operatives against trained mercenaries in objective-driven team-based adversarial gameplay.
* New Xbox Live "Career Mode" allows players to create their own operative, improve their skills and acquire extra equipment in all-new objective-based missions.
* Increasingly intelligent enemy A.I.: With every mission, enemies get more dangerous using tactics like flanking, suppression fire and room clearing.
* New weapons and equipment: Complete your mission with all of the tools of the trade including new items like motion trackers, battering rams, and the deadly MTAR-21 micro assault rifle.
* Tension-building sound effects: Creaking floorboards, whispers and hostages begging for their lives hint that a threat lurks around every corner.
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
GTA   Posted 5th Dec 2004 6:42pm
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mercinaries can always be better than any government run special operations team, they can use unconventonal methods and since they are privately run they can get whatever level of training the company decide to invest in them, most of them are ex special forces as it is, executive options is one sutch company, its kinda scarry if you think about it.
   
Leninator   Posted 5th Dec 2004 8:41pm
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Will there be a jump button ?
   Modified Dec 5th, 08:58pm by Leninator
DVL_Shad0w   Posted 7th Dec 2004 1:32am
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Would it still be R6 with one... lol
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LyNx   Posted 7th Dec 2004 2:32am
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i dont know anything about these games but why do the call them rainbow six rainbow six 2 rain bow six 3 rainbow six 4?
why not just call them rainbow 6 rainbow 7 rainbow 9 ect.?
   
asasa64   Posted 7th Dec 2004 6:36am
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It would be like making "XIV", the number itself holds significance.

Speaking of which, what are they waiting for with the XIII sequel?
   
Lace    Posted 7th Dec 2004 7:51am
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Quoting LyNx
why do the call them rainbow six rainbow six

Originally based on the book "Rainbow Six" by Tom Clancy.

"John Clark (a.k.a. Rainbow Six) has left the CIA to create an England-based organization code-named "Rainbow." Its mission: deploy an elite squad of American operatives combined with handpicked British, French, and German agents to stop terrorism in its tracks. Rainbow's emergence could not be more timely: in quick succession, the force diffuses three attempted terrorist actions. But Clark becomes suspicious when Russian agents suddenly show interest in Rainbow's work."
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    Modified Dec 7th, 07:51am by Lace
Equinox   Posted 12th Dec 2004 8:44pm
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The book is fantastic, love the book . Great to read if you want a background story for the games. Its quite long though (about 900 pages), so its not for everyone.
   Modified Dec 12th, 08:45pm by Equinox



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