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New DX9 Trailer for S.T.A.L.K.E.R.
Posted May 13th, 06:50pm by Lace
Modified May 15th, 06:32am by Lace
The long-awaited DX9 trailer has finally arrived. Showing both indoor and outdoor scenes, it is a sight to see.

The developers' comment:

"The DX9 renderer is shown in all its beauty (although in the future we will show this functioning in full outdoors and in daytime). Lighting is all dynamic – even each blade of grass casts a shadow from any light source.

Combat AI is demonstrated - team actions, accurate reactions from the sounds of characters other beings, accurate reactions from the grenades as well as the AI ability to evade gun-fire and grenades, camping skills as well as ambush and group attack."

Relevant Links:

Extreme Players
Worthplaying
Gamestar
Gamershell

Game Features

The whole world living its own life:

* Man-made calamity, corrupt nature, psychological and physical threats, anomalies, odd deadly phenomena, mutated creatures, stalkers, military cordons, scientific camps.
* Vast territory of the Zone.
* Absolute freedom of movement with imperceptible level loading.
* Dynamic day-night switching system
* Dynamic weather effects as rain, wind, fog, etc.
* Generation of events, tasks, artifacts
* Anomalous energy blowouts, peaks of anomalous activity, migrating anomalies.
* Anomalous areas

Unique creatures and characters:

* Unique abilities of creatures as group intellect, telepathy, telekinesis etc.
* Behaviour and life simulation for creatures and characters.
* Characters and creatures move around under control of global intellect.
* Impressive script.
* Non-linear storyline.
* Several endings of the game.
* Events happening regardless of the player's actions.
* Game time system

Equipment

* over 30 types of weapons
* Unique weapons and their influence on enemy.
* Weapon upgrades.
* Devices and protective suits.
* Trade in weapons, artifacts and equipment.

Engine:

* 300.000 - 3.000.000 polygons per frame
* Dynamic shadows and lighting
* Characters are correctly shaded by objects
* Powerful physics engine, i.e controlling vehicles, detailing objects, bullet ballistics, skeleton animation, etc.
* Realistic AI, i.e characters' behaviour is adequate to environment and events happening around. Soldiers patrol the Zone perimeter. Stalkers travel the Zone independently of the player collecting anomalous formations, trading, communicating and fighting. Mutants increase their population, migrate in Zone, eliminating stalkers, soldiers and each other.
* Motion capture animation
Gandalf   Posted 13th May 2005 9:12pm
L4Y Member
Post 0 / 484

Nice video...weapon sounds dont sound to clever though. I like the ability to shoot through walls...lol , however you seem to go through a lot of ammo to kill one person.

The ability to drive vechiles is really good but couldnt they have shown something a little better than a tractor (that was jerky as hell). I also noticed there was no subtitles for non Russian speaking people, such as myself, would have been nice to hear what they were talking about.

Was that a Zombie from HL2 I saw!!!! and those killer rats is that not a mini version of the ones in Red Faction, seems to me IMO that its about 10 or so games thrown into one.

I'll still go and buy it though.....cant wait, drool
S.S.D.D.    
ExoStatic   Posted 13th May 2005 9:33pm
L4Y Member
Post 0 / 875

Well, TBH, I'm not gonna download this video because of 56k


But, i have seen screenshots and this game does look RADICAL dudes...


I recommend people with uber PC's to buy it

*COUGHTHENSENDACRACKEDCOPYTOMECOUGH*

Lol just kidding
Back in RF... getting back into the swing of things!    
Lace    Posted 14th May 2005 4:38am
Post 0 / 1216
Some screenshots:




A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
sobe    Posted 14th May 2005 5:00am
Post 0 / 3194
OMG thats as good as CounterStrike: Source if not better
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
karl319   Posted 14th May 2005 7:38pm
L4Y Member
Post 0 / 232

STALKER WILL own bytheway,the russians in that video werent really speakin anything its just..background .. like in half life 2 for example when the cops talk to eachotehr .. like i need backup balbalbl thats what those russians were saying basicly...but those rats were funny LoL..and wouldnt the vehicles be un-usable after being in chrenobyl for like 19 years!...
[-Got a nice planet? Call us, and we will check it out! [MU]-]    
SKA-Diesel   Posted 14th May 2005 7:58pm
L4Y Member
Post 0 / 719

Quoting sobe
OMBudda thats as good as CounterStrike: Source if not better


D'oh.. the source engine is soooo over hyped. If it had been released before Far Cry and/or Doom 3 then it would have set more of a benchmark.

Quoting STALKER tech
Lighting is all dynamic – even each blade of grass casts a shadow from any light source.


Now thats impressive, STALKER pees over Source from a great height, Im not saying HL2 or CSS is bad game, Im just saying the engine would have been more impressive if it had been released on schedule in Sept 2003
   



mega_yarp   Posted 14th May 2005 8:13pm
L4Y Member
Post 0 / 33

Holy crap.

I can't believe how great this game is going!
Yarr. The intarweb makes you stupid.    
RED_JUSTICE   Posted 15th May 2005 5:37am
L4Y Member
Post 0 / 486

This looks beautiful.

online multiplayer?

map editor?
RED JUSTICE MAPS!    
Lace    Posted 15th May 2005 6:28am
Post 0 / 1216
Q: Which multiplayer modes will there be in the game?
A: There will be a multitude of modes, standard (team deathmatch, CTF), as well as some more exotic ones. The developers understand the importance of a good implementation of net play modes and will definitely not neglect it.

Q: Will the game engine support custom mods and maps like the quake and unreal engines do?
A: It will certainly, since mods are a token of the game's longevity. The full version of the game will come with a wide range of tools for the creation of custom levels and objects for the game.

Q: How many players will be able to join an online game?
A: Up to 32 players per one game server.

Q: How many hours will it take an average player to complete the game?
A: 30-40 hours, if you never stop to think. Or 70-100 if you indulge in world exploration, get down into development, look for secrets, take part in the story line.

A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    
SKA-Diesel   Posted 15th May 2005 7:45am
L4Y Member
Post 0 / 719

Theres already a few mods in development:

S.T.A.L.K.E.R mods

This and F.E.A.R are 2 games Im really looking forward to.
   
RED_JUSTICE   Posted 15th May 2005 8:14am
L4Y Member
Post 0 / 486

Quoting Lace
Q: Which multiplayer modes will there be in the game?
A: There will be a multitude of modes, standard (team deathmatch, CTF), as well as some more exotic ones. The developers understand the importance of a good implementation of net play modes and will definitely not neglect it.

Q: Will the game engine support custom mods and maps like the quake and unreal engines do?
A: It will certainly, since mods are a token of the game's longevity. The full version of the game will come with a wide range of tools for the creation of custom levels and objects for the game.

Q: How many players will be able to join an online game?
A: Up to 32 players per one game server.

Q: How many hours will it take an average player to complete the game?
A: 30-40 hours, if you never stop to think. Or 70-100 if you indulge in world exploration, get down into development, look for secrets, take part in the story line.



Thanks very much.

Ray
RED JUSTICE MAPS!    



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