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More F.E.A.R.
Posted May 18th, 09:10am by Lace
Modified May 18th, 09:17am by Lace
E3 2005: F.E.A.R. Single-Player Hands-on Scary good.

- I just got back from a F.E.A.R. hands-on press event, and I think I have to go change my shorts. After playing the single-player game, I can, without a doubt, say that F.E.A.R. has just taken a place as one of my top most wanted games on any system.

- The full weapons roster includes pistol, SMG, combat shotgun, assault rifle, semi-automatic rifle, nail gun, battle cannon, plasma rifle and missile launcher.

- Playing around with the guns was fun, but playing around with the physics engine was a delight. Every object in the game world can be affected by physics and sport appropriate material effects, so if you shoot a metal barrel, the bullets will cause sparks and the barrel will fall over. If you shoot a concrete block, dust will kick up and a chunk of the block will be blown off. Shoot glass and it shatter. You get the picture.

- Bodies flip, fly and crumple when hit in a horrific ballet that's some of the most fake-realistic looking I've seen in a game.

- On top of the outstanding physics, the A.I. is some of the most impressive I've seen in any game.

- The whole game looks better than Half-Life 2.

- We were told that "if you could run Half-Life 2 last year, you'll be able to run F.E.A.R.."

Read all here

Source: IGN
karl319   Posted 18th May 2005 9:44am
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Quote
- We were told that "if you could run Half-Life 2 last year, you'll be able to run F.E.A.R.."


YES!
[-Got a nice planet? Call us, and we will check it out! [MU]-]    
SkipRat    Posted 18th May 2005 5:53pm
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Does look really good. Ill be getting that for sure
Meh...    
Equinox   Posted 19th May 2005 4:14am
L4Y Member
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Wow that looks amazing.
   
Lace    Posted 19th May 2005 4:19am
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More about the AI behaviour for those who don't care to read the whole article:

One of the most impressive displays I saw was during a shootout where I was shooting through a ground-level window at a baddie inside. Instead of just crouch down behind the wall and pop his head up every so often and shoot at me, he jumped out of the window, rolled to avoid being shot and hid behind a wooden crate in a totally new firing position. I died soon afterwards, so I had to play that level again. This time instead of jumping out of the window, he opened the door to that same room after I shot the window and he used the door as cover. Another great situation I got into with the A.I. was later in the level. I was running toward a lone soldier and he took off down a side hall. I also followed him on a mad chase around a central air shaft in the level and he outsmarted me a couple of times and ended up behind me before I finally took him out.
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    



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