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The editors of Electronic Gaming Monthly, Computer Gaming World, Official U.S. PlayStation Magazines, and 1UP.com have placed their votes for the best games at the 2005 E3 show.
Click the link below to see the winners in all catergories
http://www.1up.com/do/feature?cId=3140792
Below a couple of reviews for the PC to Xbox conversion for Half Life 2:
Quote | Platform: Xbox
Publisher: Vivendi Universal Developer: Valve Software
ESRB Rating: N/A Genre: First-Person Shooter
By Emmett Coakley 05/25/2005
If you haven't played this game by now, you cannot call yourself a gamer. If you haven't even heard of this game by now, you need to get out more...or less, depending on the scenario. Valve's flagship game is the sequel to one of the best selling shooter games of all time, receiving rave reviews on all fronts during its PC release last November. Valve, in an attempt to grant more gamers the opportunity to run through the alien infested City 17, is bringing the game to the Xbox.
Our first impression is that the graphics are astounding compared to most other Xbox games, but naturally suffer a bit when compared to their PC counterpart. The controls are also slightly different from the PC due to the controller, but they do handle very well. The physics are still superb; those corpse cutting saws still do the job.
Beyond that, this is pretty much the same game you'll find on the PC. The story is the same, there haven't been any announced bonus features, and the multiplayer is gone altogether. So while it'll still likely be an incredible overall experience, the Xbox version seems more like a way to get the game in as many hands as possible and less a way to please the hardcore HL2 fan. |
Second review
Quote | Sequel to seminal story-driven shooter shipping…soon?
Platform: Xbox
Publisher: Vivendi Universal Developer: Valve Software
ESRB Rating: N/A Genre: First-Person Shooter
05/09/2004
It's one thing to see aliens or demons running through spaceships or foreign planets, and entirely another to see them tearing up your town. Which might explain why Half-Life 2 instantly vaulted above Doom 3 when they faced off at E3 2003: Half-Life 2 had such believable places, people, and physics that it looked less like a game and more like an advance broadcast of an actual alien invasion.
Yet graphics account for only part of Half-Life 2's appeal: As with its predecessor, players expect a compelling story with complex A.I.-fueled interactions. Gordon Freeman returns, joined by Black Mesa security guard Barney, scientist Eli Vance, and an army of controllable bug creatures. Gordon's new partner Alyx, like all of the game's characters, looks great and delivers surprisingly plausible dialogue.
We already know that the characters team up to repel alien threats, including coordinating attacks on building-high spider crab aliens, but it's still unclear whether these events will be entirely dynamic or largely linear. If each of the game's 12 chapters can be completed with wide problem-solving freedom, Half-Life 2's replayability will be astonishing, though it's more likely that the game will simply cast you in an exciting—but linear—movie.
And movies may be as close as we'll come to Half-Life 2 for some months—and if whispers can be believed, perhaps until 2005. Thanks to the alleged intervention of a hacker and the Internet release of some of the game's source code, Valve delayed the game's release from late 2003 until at least the second quarter of 2004.
So exciting it makes: even us wish hacking was just a little harder. |
News source www.1up.com
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sobe |
Posted 27th May 2005 8:05pm |
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Half-Life 2 WILL RULE THE WORLD MUAHAHAHAHHAHAHAHA *practices evil laugh* |
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006 |
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