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Max Payne 2 : Max Payne 2 Modding : Suppressing fire? |
[Forum Rules] |
the silver |
Posted 2nd Sep 2009 10:18am |
L4Y Member Post 21 / 1603
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Hi to all, i had an idea that can make possible adding some kind of suppressing fire to Max Payne 2.
My idea is to make the enemies think that there is a grenade below the player's feet every time he shoots a bullet.
The result of this trick is that enemies will try to find some cover when bullets are flying near them,
this will add tactical depth the shootouts.
Is this possible? Someone can help me to make this? Also little suggestions are appreciated!
Thanks in advance, and sorry for my bad english. |
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the silver |
Posted 2nd Sep 2009 10:33am |
L4Y Member Post 23 / 1603
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It's only an idea, it can be used as a starting point for something more useful. Maybe...
However we can make that the "ideal gredade" will appear only after a few seconds of continuous fire... |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 2nd, 10:36am by the silver |
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Andersen |
Posted 2nd Sep 2009 3:20pm |
L4Y Member Post 1469 / 3089
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Hmm it could probably done.. but it would mean u making new maps for this purpose as u would need some levels where its useful. the original story maps for mp2 dont really have use for this feature |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
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the silver |
Posted 2nd Sep 2009 4:08pm |
L4Y Member Post 24 / 1603
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But if you have a super -realistic mod (something near 1 shot = 1 kill, even for the player...) you will hide behind a cover for a lot of time i think, the standard enemies will run directly to you all the time, with this mod you can make their incoming slower (at the cost of some ammo...) and i think that can be a useful feature. 
NEWS: I have found an interesting line inside the BulletGrenade_Player.txt, it seems to be the right command but when i tried to add it inside the Male_Player.txt under CHARANIM_SHOOTBERETTA (there are already 2 other [message] lines) the game crashes sending me an error about the command "this"... PROBLEM SOLVED!!!
You must add this line inside a BulletSomething_Player.txt (see the BulletGrenade_Player.txt):
[Message] Frame = 0; String = "this->DG_CreateDanger( 8.0, 1.5, yes );";
Then the enemies will fear of your modified projectile! 
PS:Someone knows what these values means? ( 8.0, 1.5, yes ) |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 2nd, 05:56pm by the silver |
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avatarg |
Posted 2nd Sep 2009 8:58pm |
L4Y Member Post 49 / 127
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Yess its possible. Originally in MP2 whenever cleaners throw gernade they yell "fire in the hole" and kneel behind something, or when u throw a gernade they yell "take cover" and roll away or run simethimes. It's just a matter of changing the string properties or txt. in skin folder to respond to bullets or noise I think. I not entirely sure how, but I'm possitive it can be done |
and thats when the real mastermind - The Final Boss - took the stage!
RE Beta:
http://maxpayne2.levels4you.com/forum.l4y?do=view&t=236527 |
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the silver |
Posted 3rd Sep 2009 9:42am |
L4Y Member Post 25 / 1603
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Quoting Fr0z3n77 | hi @all
you can add this also to any Bulletblabla....txt file...to test play around with
the settings
[Message] Frame = 0; String = "this->P_AlertEnemies( 10 );";
[Message] Frame = 0; String = "this->DG_CreateDanger( 2, 10, false );";
or
[Message] Frame = 0; String = "this->P_AlertEnemies( 10 );";
[Message] Frame = 0; String = "this->DG_CreateDanger( 2, 10, true );"; |
Hi, can you explain me the exact function of these values? ( 2, 10, false ) |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 3rd, 09:45am by the silver |
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the silver |
Posted 4th Sep 2009 10:12am |
L4Y Member Post 28 / 1603
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Quoting VGames | Use this line for bullets that are fired from pistols.
[Message] Frame = 0; String = "this->DG_CreateDanger( 8.0, 4.0, yes );";
Use this line for bullets that are fired from rifles.
[Message] Frame = 0; String = "this->DG_CreateDanger( 16.0, 8.0, yes );";
These settings seem to work best for me. The "yes" works just like "true".
VG |
Thanks, i'll try soon!
But what's the function of yes/true? Is to enable this feature? I've tried also with no but it seems to make no difference... 
EDIT:I've compared this line in the Grenade file with the one in the Molotov file, the first number is surely the radius of danger and the second number seems to be the time of paying attention, right? |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 4th, 10:31am by the silver |
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Andersen |
Posted 4th Sep 2009 1:01pm |
L4Y Member Post 1480 / 3089
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1: radius,
2: duration,
yes/no : explosion (bool)
thats what they mean. found it on the fsm list released by rockstar |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
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the silver |
Posted 4th Sep 2009 1:51pm |
L4Y Member Post 29 / 1603
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Quoting Andersen | 1: radius,
2: duration,
yes/no : explosion (bool)
thats what they mean. found it on the fsm list released by rockstar |
Thankyou very much Andersen!
Now I've also downloaded the fsm list, this will make easier and faster future works. |
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Andersen |
Posted 4th Sep 2009 3:33pm |
L4Y Member Post 1481 / 3089
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Yeah, ive myself been wondering what it meant. and i just tried to read through it and saw the line.
So good luck with this mod or whatever your doing |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
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the silver |
Posted 5th Sep 2009 12:23am |
L4Y Member Post 30 / 1603
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Please upload it to a file-sharing site, it's quicker than levels4you, l4y will take a lot of days to "approve" a mod and make it downloadable, and this is only a little feature mod, it will be significant only added to a bigger kind of mod (that i've made some time ago... i don't know if i'll upload it...). |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 5th, 12:26am by the silver |
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SkipRat  |
Posted 5th Sep 2009 9:03am |  |
Post 2900 / 3024
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If you pm me when something new is uploaded I'll put it on the site as soon as I log in. I normally accept files within a couple of days. |
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the silver |
Posted 5th Sep 2009 10:39am |
L4Y Member Post 31 / 1603
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I've just finished uploading my mod that includes the Suppressing Fire function!
I'll hope it will became avaiable soon!
Stay tuned for action! |
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the silver |
Posted 5th Sep 2009 11:35am |
L4Y Member Post 32 / 1603
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Yeah!
I decided to share it with the comunity, but do not expect epic changes.
It was a mod made only for myself long time ago, to play the standard Max Payne 2 in a more realistic and tactical way, but also with cool movie-like explosive action.
And it's also made from a mixture of other mods, i've added something, modified something else ecc... So i don't know if it will be good for everyone, but anyway... |
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the silver |
Posted 7th Sep 2009 9:00pm |
L4Y Member Post 46 / 1603
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Yes, i've noticed it only a few minutes after the upload of the mod.
But in the official topic of the mod i confirmed to have reduced this collateral effect, so expect a new fixed release soon.
PS: Please continue the discussion about the Payne Effects Mod here:
http://maxpayne2.levels4you.com/forum.l4y?do=view&t=238625
naspter: I will try your mod tomorrow. |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 7th, 09:07pm by the silver |
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the silver |
Posted 8th Sep 2009 2:46pm |
L4Y Member Post 48 / 1603
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iHome Leha: See my last post on: http://maxpayne2.levels4you.com/forum.l4y?do=view&t=238625&viewfrom=2 |
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