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the silver   Posted 2nd Sep 2009 10:18am
L4Y Member
Post 21 / 1603

Hi to all, i had an idea that can make possible adding some kind of suppressing fire to Max Payne 2.
My idea is to make the enemies think that there is a grenade below the player's feet every time he shoots a bullet.
The result of this trick is that enemies will try to find some cover when bullets are flying near them,
this will add tactical depth the shootouts.
Is this possible? Someone can help me to make this? Also little suggestions are appreciated!

Thanks in advance, and sorry for my bad english.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
the silver   Posted 2nd Sep 2009 10:33am
L4Y Member
Post 23 / 1603

It's only an idea, it can be used as a starting point for something more useful. Maybe...
However we can make that the "ideal gredade" will appear only after a few seconds of continuous fire...
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Sep 2nd, 10:36am by the silver
Andersen   Posted 2nd Sep 2009 3:20pm
L4Y Member
Post 1469 / 3089

Hmm it could probably done.. but it would mean u making new maps for this purpose as u would need some levels where its useful. the original story maps for mp2 dont really have use for this feature
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 2nd Sep 2009 4:08pm
L4Y Member
Post 24 / 1603

But if you have a super -realistic mod (something near 1 shot = 1 kill, even for the player...) you will hide behind a cover for a lot of time i think, the standard enemies will run directly to you all the time, with this mod you can make their incoming slower (at the cost of some ammo...) and i think that can be a useful feature.

NEWS: I have found an interesting line inside the BulletGrenade_Player.txt, it seems to be the right command but when i tried to add it inside the Male_Player.txt under CHARANIM_SHOOTBERETTA (there are already 2 other [message] lines) the game crashes sending me an error about the command "this"... PROBLEM SOLVED!!!

You must add this line inside a BulletSomething_Player.txt (see the BulletGrenade_Player.txt):

          [Message] Frame = 0; String = "this->DG_CreateDanger( 8.0, 1.5, yes );";

Then the enemies will fear of your modified projectile!


PS:Someone knows what these values means? ( 8.0, 1.5, yes )
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Sep 2nd, 05:56pm by the silver
avatarg   Posted 2nd Sep 2009 8:58pm
L4Y Member
Post 49 / 127

Yess its possible. Originally in MP2 whenever cleaners throw gernade they yell "fire in the hole" and kneel behind something, or when u throw a gernade they yell "take cover" and roll away or run simethimes. It's just a matter of changing the string properties or txt. in skin folder to respond to bullets or noise I think. I not entirely sure how, but I'm possitive it can be done
and thats when the real mastermind - The Final Boss - took the stage!
RE Beta:
http://maxpayne2.levels4you.com/forum.l4y?do=view&t=236527  
 
the silver   Posted 3rd Sep 2009 9:42am
L4Y Member
Post 25 / 1603

Quoting Fr0z3n77
hi @all

you can add this also to any Bulletblabla....txt file...to test play around with
the settings

[Message] Frame = 0; String = "this->P_AlertEnemies( 10 );";
[Message] Frame = 0; String = "this->DG_CreateDanger( 2, 10, false );";

or

[Message] Frame = 0; String = "this->P_AlertEnemies( 10 );";
[Message] Frame = 0; String = "this->DG_CreateDanger( 2, 10, true );";


Hi, can you explain me the exact function of these values? ( 2, 10, false )
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Sep 3rd, 09:45am by the silver
the silver   Posted 4th Sep 2009 10:12am
L4Y Member
Post 28 / 1603

Quoting VGames
Use this line for bullets that are fired from pistols.
[Message] Frame = 0; String = "this->DG_CreateDanger( 8.0, 4.0, yes );";

Use this line for bullets that are fired from rifles.
[Message] Frame = 0; String = "this->DG_CreateDanger( 16.0, 8.0, yes );";

These settings seem to work best for me. The "yes" works just like "true".

VG


Thanks, i'll try soon!
But what's the function of yes/true? Is to enable this feature? I've tried also with no but it seems to make no difference...

EDIT:I've compared this line in the Grenade file with the one in the Molotov file, the first number is surely the radius of danger and the second number seems to be the time of paying attention, right?
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Sep 4th, 10:31am by the silver



Andersen   Posted 4th Sep 2009 1:01pm
L4Y Member
Post 1480 / 3089

1: radius,
2: duration,
yes/no : explosion (bool)

thats what they mean. found it on the fsm list released by rockstar
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 4th Sep 2009 1:51pm
L4Y Member
Post 29 / 1603

Quoting Andersen
1: radius,
2: duration,
yes/no : explosion (bool)

thats what they mean. found it on the fsm list released by rockstar


Thankyou very much Andersen!
Now I've also downloaded the fsm list, this will make easier and faster future works.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
Andersen   Posted 4th Sep 2009 3:33pm
L4Y Member
Post 1481 / 3089

Yeah, ive myself been wondering what it meant. and i just tried to read through it and saw the line.
So good luck with this mod or whatever your doing
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 5th Sep 2009 12:23am
L4Y Member
Post 30 / 1603

Please upload it to a file-sharing site, it's quicker than levels4you, l4y will take a lot of days to "approve" a mod and make it downloadable, and this is only a little feature mod, it will be significant only added to a bigger kind of mod (that i've made some time ago... i don't know if i'll upload it...).
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Sep 5th, 12:26am by the silver
SkipRat    Posted 5th Sep 2009 9:03am
Post 2900 / 3024
If you pm me when something new is uploaded I'll put it on the site as soon as I log in. I normally accept files within a couple of days.
Meh...    
the silver   Posted 5th Sep 2009 10:39am
L4Y Member
Post 31 / 1603

I've just finished uploading my mod that includes the Suppressing Fire function!

I'll hope it will became avaiable soon!

Stay tuned for action!
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
the silver   Posted 5th Sep 2009 11:35am
L4Y Member
Post 32 / 1603

Yeah!
I decided to share it with the comunity, but do not expect epic changes.
It was a mod made only for myself long time ago, to play the standard Max Payne 2 in a more realistic and tactical way, but also with cool movie-like explosive action.
And it's also made from a mixture of other mods, i've added something, modified something else ecc... So i don't know if it will be good for everyone, but anyway...
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
the silver   Posted 7th Sep 2009 9:00pm
L4Y Member
Post 46 / 1603

Yes, i've noticed it only a few minutes after the upload of the mod.
But in the official topic of the mod i confirmed to have reduced this collateral effect, so expect a new fixed release soon.

PS: Please continue the discussion about the Payne Effects Mod here:
http://maxpayne2.levels4you.com/forum.l4y?do=view&t=238625

naspter: I will try your mod tomorrow.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Sep 7th, 09:07pm by the silver
the silver   Posted 8th Sep 2009 2:46pm
L4Y Member
Post 48 / 1603

iHome Leha: See my last post on: http://maxpayne2.levels4you.com/forum.l4y?do=view&t=238625&viewfrom=2
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
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