|
Max Payne 2 : Max Payne 2 Modding : Payne Effects Mod |
[Forum Rules] |
the silver |
Posted 11th Sep 2009 6:10pm |
L4Y Member Post 57 / 1603
 |
marcel17: Mmm... Thank you... Eh eh!
Screenshots soon, i'll be not at home until tomorrow. 
UPDATE: I've replaced the old blurred and not detailed MP5K with a new super detailed one! 
I've replaced the old (original...) muzzleflashes with a more realistic ones.
I've also added a shake when shooting, i'ts not annoying becouse it's really little, but it adds a stronger feeling to the shootouts. |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 19th, 03:59pm by the silver |
|
the silver |
Posted 12th Sep 2009 5:36pm |
L4Y Member Post 58 / 1603
 |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
MAYOR UPDATE - NEW VERSION SCREENSHOTS
Added Leather Shoulder Holster to Max Payne Model:

New model and skin for MP5K:

The Physicalized Bullet Shells and Magazines (thanks to VGames for the idea!):



â¬â¬ |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 12th, 05:37pm by the silver |
|
the silver |
Posted 12th Sep 2009 5:44pm |
L4Y Member Post 59 / 1603
 |
Thanks!
It's not as heavy as it seems. But I suggest you to not survive on DMW levels for hours... |
|
Andersen |
Posted 12th Sep 2009 6:06pm |
L4Y Member Post 1531 / 3089
 |
That looks pretty cool man.
Though i must say, on the screen i can see that there's no way a beretta would fit in the holster size wize |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
|
|
the silver |
Posted 12th Sep 2009 6:12pm |
L4Y Member Post 60 / 1603
 |
marcel17: Yes, or at least i can try... But I think that would break the intention of realism of the mod.
Andersen: I've not entirely made the model, it's the original that mona have, adapted to max payne.
but don't say it to anyone... |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 12th, 06:13pm by the silver |
|
JimmyCognitti |
Posted 12th Sep 2009 9:47pm |  |
L4Y Member Post 292 / 400
 |
Silver, your mod amazes me and your signature perplexes me |
Hey, catch me later, I'll buy you a beer. |
|
|
the silver |
Posted 14th Sep 2009 1:02pm |
L4Y Member Post 62 / 1603
 |
UPDATE: I've added new physicalized debris created from the grenade explosion.
I've added fragments damage and new explosion smoke effects. |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 14th, 01:02pm by the silver |
|
Andersen |
Posted 14th Sep 2009 7:54pm |
L4Y Member Post 1537 / 3089
 |
Show us! |
Power.. Give me, More Power...
Kung Fu Evolution at Moddb |
|
|
the silver |
Posted 16th Sep 2009 11:17pm |
L4Y Member Post 67 / 1603
 |
UPDATE: Added 4 new weapons without replacing the original ones, weapons are: Silenced Beretta M92FS (the enemies will not hear your shots), Dual H&K MP5Ks, Colt M4A1 (with working AimPoint scope) and H&K G36C (with fake ironsight).
Anyone has other suggestions to be included in the new release of the mod? 
EDIT: Andersen: i will release the new version very soon, so i think that i will use all my time to make it perfect, for now i have no time to make other screenshots. (however the debris feature would not be very well explained by screens )
UPDATE: I've made working beretta slider and reload skin_item for M4A1,G36C and MP5Ks without magazine and I've fixed the wrong M4A1 magazine model with the original high detailed one.
I've also tweaked the health system a lot, now you have a bigger auto heal level with an extremely slow speed, and painkillers are only a little help to the healing speed.
Now the gameplay is way more realistic (and difficult...). |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 19th, 03:57pm by the silver |
|
the silver |
Posted 25th Sep 2009 6:58pm |
L4Y Member Post 84 / 1603
 |
evolvercobra your animation is pretty awesome! It's perfect.
Well, if it's not a huge work please try to make the 3d reflections.
Obviously I will give you credits when I will release my Payne Effects 2 Mod. 
PS: And thank you very much for your help! |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 25th, 07:00pm by the silver |
|
the silver |
Posted 25th Sep 2009 7:41pm |
L4Y Member Post 85 / 1603
 |
Yeah!
Yes, I've planned to release it a few days ago, but I've found some bugs and I had some new ideas, so I think that it will be ready for release in the first days of october. |
|
the silver |
Posted 26th Sep 2009 10:16am |
L4Y Member Post 86 / 1603
 |
I've tried your new bullet, but I prefer the oldest one, becouse the reflections gives to it something like an artificial feel, I think that your model without reflections is more realistic.
But it's only a personal choice.
Your new camera settings are very good, expecially the possibility to skip the camera.
Thank you very much evolvercobra! |
|
the silver |
Posted 28th Sep 2009 9:34pm |
L4Y Member Post 87 / 1603
 |
Thank you very much!
I've already reduced the slowmotion to the dodges moves, and i've implemented a lot of new features (and also lot of fixes) for the new version of the Payne Effects. I think that the new features are three times the old ones.
I think that i can call it Payne Effects 2, becouse it's totally new, with features that you can't see in any other mod.
And i will release it in max 2 weeks, if i'm able to add another two ideas that i have in a couple of days maybe i'll release it this weekend...
PS: Yes, that scene of Die Hard 4 is really like the apartment level of Max Payne 2. |
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3 |
Modified Sep 28th, 09:35pm by the silver |
|
the silver |
Posted 5th Oct 2009 1:44pm |
L4Y Member Post 88 / 1603
 |
I've spent 1 hour only to write the list of new features...
I'm completing the mod with some corrections and I think that it will be ready for release in 4 o 5 days. 
So, if I'm not too busy with university, I'll upload it on Saturday. Maybe earlier if everything goes well... |
|
eduardivinski |
Posted 5th Oct 2009 6:00pm |
L4Y Member Post 93 / 93
 |
4-5 days + 5-6 days for admins to notice, so approximately 2 weeks.Yeeey |
|
Page 2 Multiple Page Topic : 1 2 3 4 |
    |
|
|
|