Thank you naspter, but the Speed parameter determines the speed of the bullet, decreasing it will make a slow rotating bullet but it will be very hard to hit a running target, for example when sniping you must anticipate the targhet movement a lot, in real life a sniper rifle bullet speed is surely above 1000 meters/second, so for a max distance of 200 meters (like in MP2) it means instant hit, for example in my mod, for realism purpose, the speed of the sniper bullet is 960, so i need a quicker rotating animation or with a higher framerate.
Thanks for offering me your help.
The bullet model is simply the standard sniper bullet of MP2.
I just wanted a quick rotating animation, perhaps something very noticeable in the sniper cam with a bullet speed of 900.
But I think that it's impossible to do only in Milkshape.
I've made a .zip file with my camerapaths.txt and BulletSniper_Player.txt and i've uploaded it:
http://rapidshare.com/files/284539123/SniperBullet.zip.html