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the silver   Posted 22nd Dec 2009 10:28am
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Post 260 / 1603

Hi to all, I'm creating a stranglehold-like slowmotion when shootdodging, so you will enter the slowmotion only if you are aiming to an enemy, otherwise you will have the normal game time, and so I need to know how to create a bullet that goes straight to the crosshair like the ones that are shot from the weapons. Anyone can help me?
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 22nd, 10:32am by the silver
Andersen   Posted 22nd Dec 2009 12:49pm
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Post 1773 / 3089

Could be done with emitting several projectiles, from the player, that when it collides with an enemy it slows down the game. and when enemy is dead a code is emitted from him to turn slowmotion off.

Only way i see possible
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 22nd Dec 2009 5:13pm
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Post 261 / 1603

Yes, I've alredy done this, and for now the projectiles are emitted from the Gun bone, but the problem is that the Gun bone do not aims to the crosshair. So I need know how to create bullets that goes straight to the point that I'm aiming, this is what I'm asking here.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
Andersen   Posted 22nd Dec 2009 5:14pm
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Post 1776 / 3089

emit from the jaw bone?

What happened to your cover system
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 Modified Dec 22nd, 05:15pm by Andersen
the silver   Posted 22nd Dec 2009 5:20pm
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Post 262 / 1603

Ehm... But when shootdodging the Jaw orientation is defined in the animation, so if I aim up or down the bullet goes always in the same direction...

I'm still working on the cover system, I've spent a lot of time searching a good screen-recording software, but I think that my research is finally ended.
Expect a demo video of an alpha version of the CoverSystem in a couple of days.

PS: However the video is made only to demonstrate that I'm working on something more that only good ideas, the cover system is far from finished, I hope that after seeing the video someone will help me in it...
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 22nd, 05:27pm by the silver
Andersen   Posted 22nd Dec 2009 5:31pm
L4Y Member
Post 1777 / 3089

true.
Direction in the projectiles.txt is what defines the direction the bullet flies, so if it the same then it should follow the cross hair.

But for jaw bone u could have several bullets. some that one goes forward, one goes incline forward, one goes decline forward or something.
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 22nd Dec 2009 5:59pm
L4Y Member
Post 263 / 1603

Evolvercobra: Yes I know that it can be done modifying the weapon file, but you know that the original weapons are locked... If only the original weapon files were editable I could add this feature and the LoosingRemainingBulletsInMagazineWhenReloading feature...

Andersen: For now it's working pretty well using the Gun bones, remains only this little problem. Maybe I will try with the multiple-direction bullets, like you have suggested.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 22nd, 06:06pm by the silver



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