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the silver   Posted 29th Dec 2009 12:08pm
L4Y Member
Post 283 / 1603

Hi to all, I was wondering if it's possible to add more damage types related to new types of target in the skin file.

It's possible to have something like DamageTypeWithTheSilver = DAMAGETYPE_THESILVER; at the end of a projectile .txt for example?

So if the character skin file is like this:

[Target]
{
     [General]
     Name                              = "Torso";
     Type                              = TARGET_THESILVER;
     NoPenetrationMultiplier      = MULTIPLIER_DEFAULT;
     FullPenetrationMultiplier     = MULTIPLIER_DEFAULT;
     Material                         = "character";

     [Bone] Name = "Bip01 L Clavicle";
     [Bone] Name = "Bip01 R Clavicle";
     [Bone] Name = "Bip01 Neck";
     [Bone] Name = "Bip01 Spine1";
     [Bone] Name = "Bip01 Spine";
     [Bone] Name = "Bip01 Pelvis";
}

the damage THESILVER is played when shooting to the Torso.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 29th, 12:18pm by the silver
the silver   Posted 29th Dec 2009 2:15pm
L4Y Member
Post 284 / 1603

So there are only two damage types, DamageType for TARGET_CHARACTER and DamageTypeWithArmor for TARGET_BODYARMOR ?
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
the silver   Posted 29th Dec 2009 3:48pm
L4Y Member
Post 285 / 1603

Quoting evolvercobra
helmet (as i remember) count as armor too

Yes, you are right.

Ok thanks for the answers.

PS: Ah and another question, how it's possible to add more damage animations? Something like DAMAGETYPE_ULTRAVERYLARGE for example?
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 29th, 03:51pm by the silver
Andersen   Posted 29th Dec 2009 4:01pm
L4Y Member
Post 1799 / 3089

Nope Pretty much all animations ingame are hardcoded in the engine, so what u see in the male player and male.txt female etc all those u can find animations in, are the only ones u can use but there are like 11 damage types, 2 wich is been scripted to use the verysmalldamage animation so u should be able to find something that should work
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 29th Dec 2009 4:14pm
L4Y Member
Post 286 / 1603

Quoting Andersen
Nope Pretty much all animations ingame are hardcoded in the engine, so what u see in the male player and male.txt female etc all those u can find animations in, are the only ones u can use but there are like 11 damage types, 2 wich is been scripted to use the verysmalldamage animation so u should be able to find something that should work

Ah ok, thanks.

And about the RANDOMDEATH 1/2/3/4 and SHOTGUNDEATH/2 that are reverted to POSE, it's possible to use them?
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 29th, 04:15pm by the silver
the silver   Posted 30th Dec 2009 1:39pm
L4Y Member
Post 287 / 1603

Quoting evolvercobra
Not

Ah... Doh!
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
Andersen   Posted 31st Dec 2009 8:54am
L4Y Member
Post 1800 / 3089

Really who? and show me ?
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 



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