|
Red Faction : [RED] Editing : RF Stargate |
[Forum Rules] |
Spikey2005 |
Posted 12th Jun 2010 1:58am |  |
L4Y Member Post 1749 / 2126
 |
First off, I would like to send my apologies for creating a new thread for this. I know this should of went to the "RF Pimp My Map" thread, but I was the last one posted and I was impatient to wait for someone to bump the thread.
Anyways, We all know that RF Grim Reaper still works on a RF project for Stargate, and judging by his work, he is making a single player mod for it.
Well, I set some time in my busy schedule to do some testing of my own, and pulled off, possibly the first ever Multiplayer Stargate. If I am wrong and someone has already done this, then that person can step up and let me know .
Oh yeah.... Here is a video demo of what I have done!
http://www.youtube.com/watch?v=TtBh2QcznR0
It still needs a lot of work done to it, but I am hoping that if I can get some better textures, some better effects like VBMs and stuff, I might be able to pull off a Awesome DM / CTF map with this in it. |
Check me out on Youtube
www.youtube.com/themudkiphut |
Modified Jun 12th, 02:01am by Spikey2005 |
|
RHF |
Posted 12th Jun 2010 3:28am |  |
L4Y Member Post 675 / 676
 |
CENSORED |
|
hA Warlord |
Posted 12th Jun 2010 5:11am |  |
waR`.se L4Y Member Post 901 / 960
 |
Wow didn't you have something more intelligent to say other then CENSORED
Anyway it looks great Spikey |
-waR'.se- I don't know who you are, where you are from, or what you want... But if you threaten my freedom... I'll kill you. |
|
|
Molodiets |
Posted 12th Jun 2010 6:46am |
L4Y Member Post 2631 / 2687
 |
looks really good (except for the teleport tunnel) |
|
Spikey2005 |
Posted 12th Jun 2010 1:28pm |  |
L4Y Member Post 1750 / 2126
 |
Thanks for the input. Like I said, it is open to improvement. After all, this was just me testing to see if it would work. Since it does, I can pull a few maps out my CENSORED with it.
Answer to digital_ruler's post
Well in a sense, I was planning to make a spawn area that requires you to go through the teleporter, but the thing that can be thrown at me is that people can teleport kill, rather than spawn kill.
I don't know if any of you have ever played Stargate Resistance? You are required to go through a Stargate after you spawn to get into the main world. If I am able to project the same effect into RF, it could result in some really awesome game play, but I aint sure of it yet.
It will need more playing around.
Answer to RHF post
Nou .
Answer to Molodiets post
Yeah the teleport tunnel, or in this case "Worm Hole", will need a better texture. I realised that when I was look around for one and could not find one to use. But since I was testing, I just decided to play around with a quick texture for the mean time. |
Check me out on Youtube
www.youtube.com/themudkiphut |
Modified Jun 12th, 01:29pm by Spikey2005 |
|
ENM |
Posted 12th Jun 2010 2:06pm |
L4Y Member Post 1438 / 1552
 |
is it possible to make the teleport link to random destinations? |
Look behind u Nasty People are everywhere
9 out of 10 of the voices in my head are telling me "DON'T SHOOT"
The True Galactic Lord |
|
|
goober |
Posted 12th Jun 2010 4:25pm |  |
L4Y Member Post 4 / 265
 |
Quoting Spikey2005 | , it could result in some really awesome game play, but I aint sure of it yet. |
I can't see that happening. I can however see some very slow and gimmicky gameplay. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
|
|
Molodiets |
Posted 12th Jun 2010 4:33pm |
L4Y Member Post 2632 / 2687
 |
Quote | Answer to Molodiets post
Yeah the teleport tunnel, or in this case "Worm Hole", will need a better texture. I realised that when I was look around for one and could not find one to use. But since I was testing, I just decided to play around with a quick texture for the mean time. |
the most annoying is the shape of the wormhole. It looks like a square and it should be a circle (or a least an octogon) like in the show |
spoilsport |
Modified Jun 12th, 04:34pm by Molodiets |
|
Spikey2005 |
Posted 12th Jun 2010 5:30pm |  |
L4Y Member Post 1752 / 2126
 |
Quoting goober | Quoting Spikey2005 | , it could result in some really awesome game play, but I aint sure of it yet. |
I can't see that happening. I can however see some very slow and gimmicky gameplay. |
Me too funny enough, but the effects of this are still awesome. |
|
RF Grim Reaper |
Posted 12th Jun 2010 7:07pm |  |
L4Y Member Post 885 / 902
 |
I have a couple of MP maps in the works for SGMod.
Where i've used the gate as a means of transport I found you must have a way of either protecting the gate area for the team coming through or have the other team teleport into the map elsewhere. (Gould ships do have teleporters ) |
|
Assman15  |
Posted 12th Jun 2010 8:17pm |  |
Post 1976 / 2085
 |
The "spawn killing" issue could easily be solved with a moving exit point. That is, assuming the teleport target can function as a mover. |
|
Spikey2005 |
Posted 13th Jun 2010 1:26pm |  |
L4Y Member Post 1753 / 2126
 |
I am still going to try and make something for it. |
|
ENM |
Posted 13th Jun 2010 2:04pm |
L4Y Member Post 1440 / 1552
 |
Quoting ENM | is it possible to make the teleport link to random destinations? |
Did anyone notice this question??? |
Look behind u Nasty People are everywhere
9 out of 10 of the voices in my head are telling me "DON'T SHOOT"
The True Galactic Lord |
|
|
RED-FROG |
Posted 13th Jun 2010 3:48pm |  |
L4Y Resident Post 5211 / 5258
 |
I'm afraid people will not even notice the question for your question. |
¤ MARS WARS 3! - Red Faction revamped on the unreal engine. Superiority ¤ |
|
|
goober |
Posted 13th Jun 2010 4:00pm |  |
L4Y Member Post 7 / 265
 |
Quoting ENM | Quoting ENM | is it possible to make the teleport link to random destinations? |
Did anyone notice this question??? |
Noticed it sure, but random is always bad for gameplay. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
|
|
Spikey2005 |
Posted 13th Jun 2010 5:49pm |  |
L4Y Member Post 1754 / 2126
 |
I know I mentioned "Gameplay" earlier on, but why does it always have to be Gameplay? Why not fun? Does anyone associate with the word "Fun", or is it all now serious gameplay for Red Faction now?
It really grinds on me when I hear people talking about "Gameplay", and "Performance" and other related stuff, because Red Faction is 8 years old, computers are 8 years ahead of it, so all this non-sense about Gameplay and performance is complete bollucks.
I ran into a simular issue about Danger Canyon 3 where I was being told that it lacks performance and gameplay.
I, as a mapper, make maps for fun gaming, so from here on then, I do not wish to see anyone post in any topics that I make about performance or gameplay when I wish to show or display stuff.
We are now in the era of better technology. Faster processors, better graphics cards, Motherboards being able to take more than 16GBs of RAM. I make my maps around the specs of what my computer can handle, so if your's can't, im afraid its just tough... |
Check me out on Youtube
www.youtube.com/themudkiphut |
Modified Jun 13th, 05:51pm by Spikey2005 |
|
Page 1 Multiple Page Topic : 1 2 3 4 |
    |
|
|
|