Forums | Hello Guest, Login or Register | > > L4Y Files: No longer here! < <
  Max Payne 2 : Max Payne 2 Modding : Animations w/ milkshape [Forum Rules]  
Page 2
Multiple Page Topic : 1 
Back to Forum Thread List

Andersen   Posted 17th Jun 2010 3:32pm
L4Y Member
Post 2327 / 3089

The silver

You ignored my post
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 17th Jun 2010 5:43pm
L4Y Member
Post 463 / 1603

Mmm... Yes, I've just tried and it works even with the reciever this, but I've done it in a hardest way!

I've used a special reciever for the AI and a specific code for the animations, then to send this code correctly I had to disable the playercontrols for the instant in wich the code is sent.
I've used theese codes becouse for the most part they are the same of my Mark&Execute feature, and becouse I thought that in the globalconfig file the standard code doesn't work, but I'm glad that it's possible to do this without freezing the player for an instant.

PS: I can send you the code by PM if you want.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Jun 17th, 06:25pm by the silver
Andersen   Posted 17th Jun 2010 9:30pm
L4Y Member
Post 2328 / 3089

Yeah i would like to see the code mate Hopefully the way you've done it now is works the best Otherwise all the hard work has ben wasted for something that could have been done in 2 minutes haha.

in the pm, can u tell me more about the mark and execute? im quite interested in how it works.
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
Page 2
Multiple Page Topic : 1 


Copyright © 2000-2025 Levels-4-You
Your request was handled in 0.05 seconds.