Mmm... Yes, I've just tried and it works even with the reciever this, but I've done it in a hardest way!
I've used a special reciever for the AI and a specific code for the animations, then to send this code correctly I had to disable the playercontrols for the instant in wich the code is sent.
I've used theese codes becouse for the most part they are the same of my Mark&Execute feature, and becouse I thought that in the globalconfig file the standard code doesn't work, but I'm glad that it's possible to do this without freezing the player for an instant.
Yeah i would like to see the code mate Hopefully the way you've done it now is works the best Otherwise all the hard work has ben wasted for something that could have been done in 2 minutes haha.
in the pm, can u tell me more about the mark and execute? im quite interested in how it works.