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  Max Payne 2 : Max Payne 2 Modding : Kung Fu Evolution 2.0 New Trailer. [Forum Rules]  
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Andersen   Posted 28th Oct 2010 5:01pm
L4Y Member
Post 2862 / 3089

Hey guys, Update time!
I was the last to post in the kung fu thread so i have to post it here
http://www.moddb.com/mods/kung-fu-evolution/videos/kung-fu-evolution-20-trailer

A new trailer for Kung Fu Evolution, showing what ive been working on and improving since trailer 1.
I hope you enjoy it and download it here on l4y once its available

Cheers,
Andersen.
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 Modified Oct 28th, 05:01pm by Andersen
Andersen   Posted 28th Oct 2010 5:05pm
L4Y Member
Post 2863 / 3089

I found that out fixed now.
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 28th Oct 2010 5:48pm
L4Y Member
Post 1296 / 1603

Great gibbing explosion!

No really, I'm speachless, it's awesome mate.

Lazer made an epic work with the anims, and your models are nothing less than perfect, I can't wait to play it!


PS: BTW I think that this trailer finally confirms that your mod is quite unrealistic compared to real life...
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Oct 28th, 05:50pm by the silver
Andersen   Posted 28th Oct 2010 6:09pm
L4Y Member
Post 2864 / 3089

thanks mate! haha really?! i think its very realistic that if someone rips your heart out you'll explode

Yeah models are becoming better! And i finally learned to vertex weight. wich just means i have to go over all models, but it definately looks better so i have too
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 28th Oct 2010 6:18pm
L4Y Member
Post 1297 / 1603

Yeah ahah!

Great! However I remember that I explained you how to vertex weight a lot of time ago...

Anyway yes, with a good vertex weighting they will not only look perfect, but they will also move perfectly.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Oct 28th, 06:20pm by the silver
Andersen   Posted 28th Oct 2010 8:52pm
L4Y Member
Post 2866 / 3089

Well half of VS2 was helping me out so no wonder
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 Modified Oct 28th, 08:54pm by Andersen
Andersen   Posted 30th Oct 2010 9:12am
L4Y Member
Post 2871 / 3089

Well the 3 hours are going to take to atleast end of december so

My specs are ;
Intel Core i7 960 3.20 ghz
6 gb ram
Nvidia Geforce GTX 285 1gb

So nothing too fancy except i have 3 tb hdd

there's 75 enemies to be exact in that one level Im probably going to cut that down abit, just wanted to see how many i could put in before my pc started lagging and it hasnt started yet, but i think many others will. plus ill make a low poly enemie so every 2 or 3 enemies in that level will be a low poly model
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 



Andersen   Posted 30th Oct 2010 11:31am
L4Y Member
Post 2872 / 3089

yeah probably. but again im working with what an average pc of today can handle, so if someone cant keep up its too bad. im not gonna make my mod less awesome because someone gets lag because of old system
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 30th Oct 2010 11:48am
L4Y Member
Post 1304 / 1603

Well, optimizing as you said (lowpoly versions etc) is not cutting down but it achieves the same result, so it's the right way to expand the possible players without reducing the awesomeness of your mod IMHO.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
Andersen   Posted 30th Oct 2010 1:05pm
L4Y Member
Post 2873 / 3089

Quoting dante888

Another vergil fan! good

You like his new HD look? i know his scarf is black and it will be. im quite satisfied with it but what do you think?
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 31st Oct 2010 12:16am
L4Y Member
Post 1305 / 1603

VGames: Me too.

Quoting the silver
Well, optimizing as you said (lowpoly versions etc) is not cutting down but it achieves the same result, so it's the right way to expand the possible players without reducing the awesomeness of your mod IMHO.

Moreover to have a good pc is not a justification to not optimize your mod, it's simply a lack of skills of the author if a mod is not optimized, not really a merit...
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Oct 31st, 12:23am by the silver
Andersen   Posted 31st Oct 2010 7:33pm
L4Y Member
Post 2874 / 3089

Quoting VGames


Narh the leap is all good.

And on the other note, im pm'ing you
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
123   Posted 1st Nov 2010 1:12pm
L4Y Member
Post 25 / 29

[b]and then when would be the release date of this super mod??
   
the silver   Posted 1st Nov 2010 1:36pm
L4Y Member
Post 1306 / 1603

End of December, there's still no precise day AFAIK.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Nov 1st, 01:37pm by the silver
Andersen   Posted 4th Nov 2010 7:49pm
L4Y Member
Post 2883 / 3089

Yeah but youtube fuckers banned the music.
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
Andersen   Posted 4th Nov 2010 8:46pm
L4Y Member
Post 2884 / 3089

Reply my last pm bloddymonster.
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
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