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  Max Payne 2 : Max Payne 2 Modding : OTS Mod Gift Released! [Forum Rules]  
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the silver   Posted 23rd Dec 2010 2:17pm
L4Y Member
Post 1430 / 1603

Hi guys, here's my newest OverTheShoulder Aiming Mod, I started from the basic version that I showed in this my youtube video and expanded it to have new cool features, here they are:

- New playermodel (reworked version of office-suit model, new face, no badge, tactical gloves etc)
- New menu art and background music (black and white style)
- Added controls configuration specific for OTS aiming in the main menu (be sure to configure them)
- Standard camera is more on the right of the character to maximize the visible area
- Standard shooting is very inaccurate, shoot anim is flank-shooting, there's no crosshair, camera shakes etc
- When aiming camera zooms to the right shoulder of the player, focus-overlay appear, laser sight turn on, shoot anim eye-aligned, no camera shakes, accurate precision
- If you manually reload you perform a fast-reload loosing the magazine and all the bullets left inside but the animation is very fast
- If you stand still for a couple of seconds you start a custom subanim (made by me using Milkshape) of a tactical-reload that keeps the magazine but it's slower
- You have only two weapons due to engine limitations, the primary rifle (an M4A1 SOPMOD with Eotech and LAM) and a sidearm (an Five-seveN 5.7 with LAM)
- Both the weapons have their own parameters, aim and shoot anims, laser sight, zoom amount etc
- Added a specific key to switch to the sidearm, it's lighting fast so very useful in emergencies (like an empty rifle magazine in the middle of a shootout...)
- Now weapons are visible on the character's body (shoulder holster and back) and placed in realtime (with new custom draw anims made by me using Milkshape)
- Hud is minimal with only useful informations only when needed (everything on the bottom right of the screen)
- Sniper overlay is the same on every weapon and is now a binocular (with a lot of zoom)
- All the enemies are now BlackOps variants (this makes the game a bit more challenging)
- The only secondary weapon is usable everytime and it's a frag grenade (subanim created by me using Milkshape)
- All grenades have an useful olographic warning marker to help you avoiding the explosion (like CoD or Crysis)
- If an explosion hits you starts a shellshock effect with motionblur and muffled sounds for a few seconds (for realism purpose)
- New regenerating health very CoD-like, just hide for a few seconds to regain full combat capabilities (now painkillers instantly heals on pickup)
- New AfterDeath feature (like Hitman Blood Money): when you are hit to death you still have a few seconds of player-control during wich gradually time slows down, view becomes red, motionblur raises, sounds becomes lower and you hear an hearthbeat sound, after theese few seconds you die, but if you are able to kill at least 2 enemies during theese moments you will not die but instead you will have a second chance, health slowly regen and you will be able to continue your battle (due to original maps coding this feature is not working in the Upper East Side level and probably in some DMW maps)

REMEMBER that this is only a quick beta mod just to test this new concept and aiming system, don't expect anything perfectly made nor flawlessly working, little bugs can happen sometimes with some configurations. Hope you will enjoy it anyway.

And now, here's the DOWNLOAD LINK: http://maxpayne2.levels4you.com/downloads.l4y?cat=154&review=17731 (with DMW maps bugs FIXED)

Mirror Download Link for when L4Y will be dead: http://www.mediafire.com/file/9e2dcd1yvsm1fnb/OTS_Aiming_Mod.rar

Have fun!
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Mar 22nd, 12:43pm by the silver
Andersen   Posted 23rd Dec 2010 5:22pm
L4Y Member
Post 2978 / 3089

Sounds good mate cant wait to see it!
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
Andersen   Posted 23rd Dec 2010 6:47pm
L4Y Member
Post 2979 / 3089

You can do it with animated skins? rig the fiveseven to the holster etc and u get my drift
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 23rd Dec 2010 6:52pm
L4Y Member
Post 1431 / 1603

@Andersen: Thanks, release will be as soon as I can, hopefully within the next 24 hours. Yeah the animated texture idea is good, I'm going to try it right now!

@Skilz: Yes, with that aiming system the gameplay is quite different from usual, I hope you will enjoy it even if it's not a big tc mod, I made it in around 3 weeks and it's not super perfected, but anyway... For the playermodel, I had very little choice since I wanted a very well rigged model that was also very well vertex weighted (mostly on the shoulders that is the part that the player see more) so I simply modified a bit a model of my PE3 mod that was quite unusued.

@dieter21: That's only the Christmas surprise. I started working on this as soon as I had the idea, it was even before the release of the 1.4 patch for my PE3 mod.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 23rd, 06:57pm by the silver
the silver   Posted 23rd Dec 2010 8:50pm
L4Y Member
Post 1432 / 1603

Since Max Payne engine is not designed for OTS Aiming this my system is quite intensive, and it uses a lot of "weapons", for example the pistol alone requires a custom primary weapon as a base (you can't use original weapons and so you are limited to the 4 new prymary weapons that can be added) and 2 custom secondary weapons as shooting stances (also for this you can't use original secondary weapons and so you are limited to the new ones). So with my system you can have only 4 weapons at all, and since some of the scripts are based on one-two handed anims for detect the weapon I can have only 2 weapons at a time (for player, and so for level), this means that I could do an alternative player with a sniper rifle and an smg for the mona's levels, but this needs more time...

About the question, I deleted a lot of now useless particles but yes, for the most part I use PE3 particles.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 23rd, 08:56pm by the silver
avatarg   Posted 23rd Dec 2010 8:56pm
L4Y Member
Post 107 / 127

only 2 weapons eh..... Let me gues u aim by pressing use? I using similar feature

BTW
Can u rigg and do vertex weighing? caz if so I may hav a good blk ops model 4 u..
and thats when the real mastermind - The Final Boss - took the stage!
RE Beta:
http://maxpayne2.levels4you.com/forum.l4y?do=view&t=236527  
 
the silver   Posted 23rd Dec 2010 9:34pm
L4Y Member
Post 1433 / 1603

Yes all my models are vertex weighted by me, but the problem is that it requires too much time and I wanted to have something done quickly, so thanks for your offer but for now I'm ok.

About the key, nope I use the shoot key to aim and the secondary shoot key to shoot, but it's a quite complicated method to explain now, in the mod everything is simplified in a useful and pratical OTS Aiming Controls menu made exactly for my mod.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 



the silver   Posted 23rd Dec 2010 11:45pm
L4Y Member
Post 1434 / 1603

Quoting vasiliy26
I all think as to make damned bullet wounds in bodies

Again, sadly CREATING DINAMIC BULLETHOLES ON BODIES IS IMPOSSIBLE on this old and limited engine, so please stop asking.

EDIT: Anyone noticed that bulletholes decals appears on explosivebarrles, cardboxes, ammoboxes, paintings and other physicalized objects? It's not clearly noticeable becouse it seems that they become invisible when near you, but isn't this something that can be used to create what seems impossible for now (see above)?
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 23rd, 11:49pm by the silver
Andersen   Posted 24th Dec 2010 9:20am
L4Y Member
Post 2981 / 3089

I can be wrong, but those objects you described, uses a "dummy" box around them so what you hit is actually not the painting or barrel but a box around them. And that is made in maxed. So to translate that box onto an actual moving model beats me.
And i think the holes turns invisble when near you because of the model kinda going through the "dummy" box.

So who knows maybe its possible to add a dummy box that floats around the player in a new custom map, but that would mean the "wound box" only wound work on parts that arent moving that much like head and torso.
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 24th Dec 2010 11:34am
L4Y Member
Post 1436 / 1603

@Andersen: Yes I understand, so it seems definately impossible.

@badboy_zay: OTS means Over The Shoulder, so it's an aiming system like Resident Evil 4 or Gears Of War or GTA4 etc, you can see an early rough concept-mod of this feature in this my old video: http://www.youtube.com/watch?v=-u4U7HBdv7U

The cover system is on hold for now, I have 2 higher priorities projects to do before focusing on it, also since I have to do everything by myself (except someone wants to make cover-specific anims for me, but I never saw too much entusiasm for the cover-system idea so...) it will be a long work, sadly.

UPDATE: The mod is now RELEASED, take it as my christmas gift to the community!
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 25th, 01:28am by the silver
Lace    Posted 25th Dec 2010 6:05am
Post 1183 / 1216
Not on L4Y?
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.    Modified Dec 25th, 06:06am by Lace
the silver   Posted 25th Dec 2010 10:28am
L4Y Member
Post 1440 / 1603

@dieter21: I just tried and the download link works perfectly for me, and it seems that it worked perfectly also for the other people that already downloaded it, so probably it's only a temporary mediafire problem or a problem of your browser, retry in a few minutes or try restarting your browser and deleting the cache, or try with a completely different browser. Let me know if something works.

@Lace: Yeah but I don't wanna to upload something not working or with big problems, so since this mod wasn't tested at all (except on my pc) I want to wait a few reports by the first people that downloaded it before uploading into a site in wich I have no further control on the download.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 25th, 04:20pm by the silver
Andersen   Posted 25th Dec 2010 10:31am
L4Y Member
Post 2984 / 3089

A good call Dont know if this was on purpose or what, but u can only throw the grenades forward not up or down.
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
the silver   Posted 25th Dec 2010 10:37am
L4Y Member
Post 1441 / 1603

There was no other way to do it sadly.
Grenades are simply the painkillers (since both the prymary and secondary weapon type were already in use) so the grenade throw animation is only a subanim, and during a subanim the weaponanimshoot command seems to be useless since it always shoot in the direction of the gun bone and not exactly to where you aim, so at the end the grenade throw direction resulted to be decided only by the subanim and not by the player, as I said there was no other way.

However, what do you think of this little concept mod?
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 Modified Dec 25th, 10:37am by the silver
the silver   Posted 25th Dec 2010 10:45am
L4Y Member
Post 1442 / 1603

Quoting evolvercobra
Lol, in DMW you had walking corpses
That`s easy to solve BTw)

Hahahaha!!! I just noticed it! It's too funny!

Thanks to everyone for the compliments.
Payne Effects 3 v1.4 RELEASED HERE!!!
Official ModDB Page: http://www.moddb.com/mods/payne-effects-3  
 
Andersen   Posted 25th Dec 2010 11:15am
L4Y Member
Post 2985 / 3089

I understand

Its pretty cool also makes the game a bit harder, or atleast DMW, cause it doesnt automaticly reload when the last bullet is shot and all that. So if it was made so not all guns gave ammo to the five seven and colt, it would make the game harder itself as you would have to use your ammo correct to not end up without
Power.. Give me, More Power...
Kung Fu Evolution at Moddb  
 
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