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Red Faction : [RED] Editing : Mod Level into Normal RF |
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Sephiroth_RIC |
Posted 12th Jan 2012 1:45pm |
L4Y Member Post 215 / 381
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I've been Mapping with REDMOD, Its enabled in RED Editor and I'm wanting to port it to normal ReadFoction. It's OK in the normal RF editor and I can save it/create VPP but once I attempt to play it in normal RF, it fails to load the level . Is there a way to change it back from the mod to normal RF. So it can be played in normal RF. -Thanks for your time and any answer would be much appreciated! |
READ FOCTION!!! |
Modified Jan 12th, 01:46pm by Sephiroth_RIC |
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goober |
Posted 12th Jan 2012 9:36pm |  |
L4Y Member Post 198 / 265
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In my ~10 years of mapping I've only ever found one way to go to stock RF (modless) from a mod-enabled level file - and that's by exporting the entire thing as one big group (watch out with your moving groups if applicable) and loading it into a blank file in modless RED. You'll then of course have to redo level properties (fog settings, level name, author name, etc.) in the new file and resave it.
BTW - your lobby remake looks pretty neat |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
Modified Jan 12th, 09:36pm by goober |
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Sephiroth_RIC |
Posted 12th Jan 2012 10:12pm |
L4Y Member Post 216 / 381
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Thanks Goober. I opened the .rfl up in notepad i saw this
UÚºÔÈ À3Oº Ñ] M` Office Lobby REDMOD p ‡ glowball.tga glasshard_a.tga
ill try some stuff later when i have some time. if i figure it out ill let you know. |
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goober |
Posted 13th Jan 2012 2:38am |  |
L4Y Member Post 199 / 265
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Edit that file in notepad and you'll do nothing except corrupt it.
Someone could code a converter if they really wanted to - but it's a complete waste of time when you can just export a group. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
[Faction Files] |
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Sephiroth_RIC |
Posted 13th Jan 2012 11:45am |
L4Y Member Post 217 / 381
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It wouldn't be a waste of time it would prove very, very useful to me, many of times!
I think exporting Groups is a waste of time it causes no end of problems / errors and crashes. And it has to be done small bit at a time. It's very painstaking when you have so much key-frames, brush vertexes, lights, objects and then you have all the linked items which must be kept linked when exporting... then theirs the case of air + solid brushes mixing up.
You could say: Why didn't I build it in Normal RF to begin with? I don't really have a answer for that except everything I do is in REDMOD. I've customised Red and the Mod to my liking and to make it easier/quicker for me to map, and for me that is normal RF.
If I could simply convert the map from mod to normal RF.. well I'd love that person for ever! 
I hope that it could be done in REDPF a option in Level properties. |
READ FOCTION!!! |
Modified Jan 13th, 02:05pm by Sephiroth_RIC |
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Sephiroth_RIC |
Posted 13th Jan 2012 5:46pm |
L4Y Member Post 218 / 381
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Quoting ice | Dude, its really not that hard. Just select all the key-frame groups and move them 64 meters 4 times to like the left or something. (do this for all keyframes so they will keep the same orientation to each other.) I did this with my runmap (lots of keyframes) and 4x times the limits of red (split into p.1 p.2) and I never had a problem with groups. |
Thanks Ice I may try it some time. I am a bit confused by what you meant though when you said move them 64 meters away. You know if you add all the key-frames to another group and make them 1 key-frame, then change the properties to rotate in place, they shouldn't move on their own when red saves. |
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Enforce |
Posted 17th Oct 2012 2:20am |
L4Y Member Post 300 / 312
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Quoting Sephiroth_RIC | It wouldn't be a waste of time it would prove very, very useful to me, many of times!
I think exporting Groups is a waste of time it causes no end of problems / errors and crashes. And it has to be done small bit at a time. It's very painstaking when you have so much key-frames, brush vertexes, lights, objects and then you have all the linked items which must be kept linked when exporting... then theirs the case of air + solid brushes mixing up.
You could say: Why didn't I build it in Normal RF to begin with? I don't really have a answer for that except everything I do is in REDMOD. I've customised Red and the Mod to my liking and to make it easier/quicker for me to map, and for me that is normal RF.
If I could simply convert the map from mod to normal RF.. well I'd love that person for ever! 
I hope that it could be done in REDPF a option in Level properties. |
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Exporting groups function is useful. I had a map, but it got corrupted, and it wouldn't
load up and kept on crashing Red when trying to load, I made an island map.
Thought i lost everything, I turned off all rendering, went into group mode, salvaged
parts of the map I wanted and saved it as separate groups.
Exited out of Red, rebooted Red, turned off Autosave.
Reloaded back the groups into a blank editor and
it worked ok after that. I didn't have movers i my map though. |
Red limits breached?, Yep, (20,000 fces and its still going !) |
Modified Oct 17th, 02:24am by Enforce |
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