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Red Faction : [RED] Editing : Red faction 2 Textures |
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BATEMAN |
Posted 1st Apr 2012 8:50pm |
L4Y Member Post 154 / 167
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Is anybody able to extract textures from Red Faction 2?
!! BATEMAN !! |
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goober |
Posted 2nd Apr 2012 10:49am |  |
L4Y Member Post 233 / 265
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I've only managed to do it one way - and that way is extremely annoying and lengthy. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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Modified Apr 2nd, 10:50am by goober |
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Sephiroth_RIC |
Posted 2nd Apr 2012 11:30am |
L4Y Member Post 316 / 381
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I can't remember what program I used. But you run the game with it when you load a level and walk about textures get stored in your computers memory, then they can be extracted.
I didn't try it with RF2 but it worked with almost every game.
Some one may know what I'm talking about. It was a long time ago. |
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BATEMAN |
Posted 2nd Apr 2012 3:23pm |
L4Y Member Post 155 / 167
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I tried Watto Game Extractor with no luck, also dragon unpacker even with the brute force method.
Ric, can you find the program for me. It does sound promising!
Cheers
Guys |
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BATEMAN |
Posted 2nd Apr 2012 5:27pm |
L4Y Member Post 156 / 167
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Ok cool it works, BUT saves the geometry textures as 128x128 is this really the maximum they used? |
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Sephiroth_RIC |
Posted 2nd Apr 2012 6:19pm |
L4Y Member Post 318 / 381
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probably, for geometry.
in rf 1, if you increase the resolution of geometry, it looks really bad. not sure how it works in rf 2. |
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BATEMAN |
Posted 2nd Apr 2012 6:23pm |
L4Y Member Post 157 / 167
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All is good, Must be 128x128 because RF2 was mainly built for Consol tut tut.
Texture are looking good in RED.
Cheers Ric |
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goober |
Posted 3rd Apr 2012 5:00am |  |
L4Y Member Post 236 / 265
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Quoting Spikey2005 | Game Extractor made by Watto Studio's. Supports a lot of games. The interface requires Java. For RF2, the supported games section states that some archives are writable |
Have fun opening an archive containing a bunch of files with an extension no one knows how to open 
But yea, DXRipper is about the only way. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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BATEMAN |
Posted 3rd Apr 2012 10:03am |
L4Y Member Post 158 / 167
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Quoting goober | Quoting Spikey2005 | Game Extractor made by Watto Studio's. Supports a lot of games. The interface requires Java. For RF2, the supported games section states that some archives are writable |
Have fun opening an archive containing a bunch of files with an extension no one knows how to open 
But yea, DXRipper is about the only way. |
Managed to convert them straight to tga. with no issue

Uploaded with ImageShack.us |
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Spikey2005 |
Posted 3rd Apr 2012 10:17am |  |
L4Y Member Post 2082 / 2126
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Quoting goober | Quoting Spikey2005 | Game Extractor made by Watto Studio's. Supports a lot of games. The interface requires Java. For RF2, the supported games section states that some archives are writable |
Have fun opening an archive containing a bunch of files with an extension no one knows how to open 
But yea, DXRipper is about the only way. |
It was only a suggestion . I havent used this proggy for a long time so I wouldnt know if it did work or not. But at least I tried to help. Thats all that counts to me . |
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goober |
Posted 3rd Apr 2012 12:55pm |  |
L4Y Member Post 237 / 265
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Quoting BATEMAN | Managed to convert them straight to tga. with no issue |
Yes, using DXRipper, as I just said. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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BATEMAN |
Posted 14th Apr 2012 2:04am |
L4Y Member Post 159 / 167
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how do you import 3d models to RED though? |
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goober |
Posted 14th Apr 2012 2:58am |  |
L4Y Member Post 241 / 265
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@Frog: You don't need to use the name of any existing meshes, it'll work with its own name.
Also, Frog is right. Be very careful when importing meshes, and if it causes a hole, do not just hit "is detail" and think its fixed, go fix it. |
For anyone reading this in 2019 or later: The RF community is alive on the Community Discord
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