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Kiliad   Posted 10th Jan 2005 9:08am
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Well boys and girls, I have a small map here for your comments. I made this solely for those smarty pants fast fingered scope assault rifle users who give me the diarrhea LOL. I thought if I could round them all up in one map and let them kill each other everyone else would be a lot happier

In this map the fog is thick but also transient. (No I'm not talking about cross dressers.) Basically it switches on and off giving the impression of day and night.

Now the idea is that as soon as you spawn you get a scope rifle and then you run around in the dark then when the lights come on you frag the stuffing out of each other.
Dark and light last for 5 second intervals.

Now there is an issue for players who join late. The cycle of dark/light may be out of sync, but thats perfectly ok... for those already in the game that is hehehehe. And anyway they'd get some revenge when it was light for them but dark for everyone else.

This is not a finished map. It is just for testing and there are only 2 spawn points and 2 rifles (Although they respawn very fast).

My question is this. Is it worth the effort?
Should I release a completed map or toss it in the bin with that pizza slice I found in my sock drawer?

Heres the test map...
DM Fog Bound
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
mad_ferrit   Posted 10th Jan 2005 9:34am
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I am not too sure about the geometry in the map but the light - dark switch is crazy!! You're a genius for working that out!

Are u sure it works on the client side too? I didn't have time to check.

Madness, Kiliad, madness
MY RF MAPS    
SkipRat    Posted 10th Jan 2005 10:47am
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heh that is pretty cool Would be good with a load of players.....
Meh...    
Kiliad   Posted 10th Jan 2005 11:43am
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As it is the map size and shape probably only suits 4 players max and even then it would be vicious... but then again thats to be expected where you only have scope rifles lol.

I figured out the fog on/off early last year. I even posted a demo of it here but it didn't get much interest at the time. Frank helped me test it in MP and it worked fine.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Beatonator    Posted 10th Jan 2005 1:04pm
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Well that sounds like an excellent idea for a map Cant wait to try it when i get home from College.
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 
Molodiets   Posted 10th Jan 2005 2:24pm
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5 sec is a bit limited in my opinion, should be ten. It would be cool if there was some kind of countdown (example a sound/musical countdown to alert people it's gonna be night/ day in x sec).

Quoting Kiliad
Now there is an issue for players who join late. The cycle of dark/light may be out of sync, but thats perfectly ok...
Is it really an issue. You can solve it, i think, by using invert events and invert to invert events instead of switch events. Not sure you have to thou.



Quoting Kiliad

My question is this. Is it worth the effort?
Should I release a completed map or toss it in the bin with that pizza slice I found in my sock drawer?

It's always worth the effort. Reviews exist to tell you whether it was worth the effort but unfortunately you've already made your map, then.

What happened to KOZbunker?


Quoting Kiliad
I figured out the fog on/off early last year. I even posted a demo of it here but it didn't get much interest at the time. Frank helped me test it in MP and it worked fine.

Not true. I used it in half of my maps released so far.
spoilsport    Modified Jan 10th, 02:26pm by Molodiets
Beatonator    Posted 10th Jan 2005 3:24pm
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LOL its currently waiting on the FTP. first maps of 2005 are going to be the mapping entries. sorry for the delay. Kiliad you have 3 waiting i think dont you?
Trying to find old players. Anyone about? Drop me a PM or reply to this thread:
>Link< (or head over to RFrun.net's comment section!)  
 



Molodiets   Posted 10th Jan 2005 3:31pm
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And what about rails instead of PR
spoilsport    
jki440   Posted 10th Jan 2005 6:41pm
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This sounds awesome!! I would definently go farther with the map and not throw it away.
=Juice= ANYONE ANYWHERE 1 VS. 1
Listen and Silent are spelled with the same letters. Pretty cool huh?? Not really but anyways.  
 
Tech_N9ne   Posted 10th Jan 2005 7:17pm
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Jes! Just tack it on to the list of amazing things Kiliad has gotten RED editor to do. Nice work.
... War of the masses, the outcome, disastrous,
Many of the victim family save they ashes ...
 
 
Kiliad   Posted 10th Jan 2005 8:23pm
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The sequence an get out of sync because its started with a when_dead and runs off a cyclic timer. Everyone who joins will have the timer start for them since thw when_dead event is treated as a single player item.
In fact even people who are in the server when the map loads up will be out of sync if they have a reasonable high ping.

I could solve the problem by triggering a fog off interval with a normal trigger when someone walks through it or when someone hits the use key but for the moment I prefer it the way it is. Maybe someone else can try those alternatives.

As for the 5 second delay... I did try making it longer but when you have a scope rifle, even 5 seconds is a surprisingly long time, especially if you're on the receiving end of it lol.

Yes Beat, there are 3 maps hiding in the ftp site and KOZ Bunker is one of them molo.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Pickles   Posted 11th Jan 2005 4:37am
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Kiliad, what about doing something similar to Flying [Japanese Mushrooms], except with the flashing. It would add a lot of tense-ness to the gameplay. In fact I might do it. Think about it, launch a solo of rockets into the air just to see the lights go off... that would be a tense 5 seconds.
+/ <!MADDOX!> [+] <!DevArt!> \+    
dankone   Posted 12th Jan 2005 3:48pm
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just thpught i would let yall kow, that i loved this idead.(great work as usual KILLIAD) SO I TWEEKED IT!
it IS possible to have these on switches that your player can control.
first i got rid of all the delay times, and set them to zero. then i removed the when dead event, and replaced it with a trigger event. that shut it off. then i duplicated the process, only, getting rid of the invert event and put it on a sepeate trigger to turn the fog/lights back on. quite a piece of work.
GREAT find KILLIAD. you da man.
EDIT: ok, i just sent it to someone to test, and for some reason...it doesnt work for them. cant be client/server bs, cuz theyre still the server. back to the drawing board i guess. ill get it tho
mymapsfeel free to download and review    Modified Jan 12th, 04:50pm by dankone
Kiliad   Posted 12th Jan 2005 8:53pm
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If you want it to work with a normal trigger in MP you'll have to first link the trigger to a mover. The mover need only be an invisible brush that is out of reach of players. Then in the keyframe properties you'll see "Trigger Event with UID" insert the fog event UID into the primary keyframe's UID box and the invert into the secondary keyframes UID box.
Movers send out a slightly different signal to other events. For some reasons triggers send the right signal in SP but not in MP.
"The pen is mightier than the sword.. and considerably easier to write with." - Groucho Marx    
Molodiets   Posted 12th Jan 2005 8:56pm
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Quoting Kiliad
If you want it to work with a normal trigger in MP you'll have to first link the trigger to a mover. The mover need only be an invisible brush that is out of reach of players.

Once again no need for a brush in your mover. An event is enough.
spoilsport    
dankone   Posted 13th Jan 2005 12:22am
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well i got it down. i dont know how you figure this $hit out killiad, but im glad you do. i had TMINE test it for me too, so i know it works on all pcs
mymapsfeel free to download and review    
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