|
Max Payne 2 : Max Payne 2 Modding : MULTIPLAYER MAX PAYNE |
[Forum Rules] |
MAXPAYNE4664 |
Posted 6th Aug 2005 12:24am |  |
L4Y Member Post 22 / 1251
 |
Yea i saw the E3 2004 trailer. He threw a grenade at someone and did bullettime. When the grenade exploded, it created this crazy impact effect. He also kicked someone in slow motion lol. The game looks so freakin bad CENSORED It's like Half-Life meets The Ring lol |
60% of the time, it works every time - Brian Fantana |
|
|
thorn |
Posted 7th Aug 2005 8:28pm |
L4Y Member Post 67 / 246
 |
The demo is awesome, I tore someone in half with the shotgun. |
|
Rhodan |
Posted 7th Aug 2005 9:16pm |
L4Y Member Post 3 / 25
 |
the demo is a "monster resources consuming" I have to buy a new computer if I want to play FEAR :'( |
|
MAXPAYNE4664 |
Posted 8th Aug 2005 5:50pm |  |
L4Y Member Post 25 / 1251
 |
Is the demo better than Half-LIfe? Not the gameplay, i mean does it blow u away??? |
60% of the time, it works every time - Brian Fantana |
|
|
Rhodan |
Posted 11th Aug 2005 8:56am |
L4Y Member Post 4 / 25
 |
Yeah ! It roxxs ! But as it is very slow on my computer, I can't tell it's better than HL2, since HL2 runs faster 
Forgot to say: A friend of mine is beta tester for the multiplayer: THERE IS bullet time in multiplayer |
|
Modified Aug 11th, 08:57am by Rhodan |
|
thorn |
Posted 11th Aug 2005 9:59am |
L4Y Member Post 69 / 246
 |
Not meaning to nag, but stay on topic kids. Make a F.E.A.R. topic in the lounge or something. |
|
MAXPAYNE4664 |
Posted 11th Aug 2005 7:20pm |  |
L4Y Member Post 27 / 1251
 |
Wow so there's actually bullet-time in a multiplayer game. Wonder if MAx Payne multiplayer can do that. But maybe F.E.A.R.'s bullet-time in multiplayer is probably playing with bots. O how bout this, In Multiplayer for Max Payne, There's only bullet-time when you're playing with bots. But when u go online(lol)there's no bullet-time. Yea u just have a regular speed shootdodge. There......i wish i can be a staff member in L4Y.com lol. |
60% of the time, it works every time - Brian Fantana |
Modified Aug 11th, 07:21pm by MAXPAYNE4664 |
|
tomlavery |
Posted 14th Aug 2005 10:38pm |
Welcome! Post 1 / 1
 |
Everyone who hasnt played the specialists, they should (its free) that explains how they should do bullet-time. Basically, if someone triggers bullet-time and are within about 50-60 feet from you, you are engulfed in their bullet-time as well. That means someone all across the map wont be affected by it because they are too far away. That solves alot of your problems. I realize that it is incredibly hard to code a MP max payne, but if anyone does, take that in consideration of the bullet-time issue.
Hey if they could do it for half-life and make it online, I think they can do it for this game |
|
sobe  |
Posted 15th Aug 2005 1:10am |
Post 624 / 3194
 |
OR, what about if bullet time was activated for THAT PERSON ONLY! And they appear to be moving super fast instead of slowing everything down.... That would work well |
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006 |
|
|
UND3AD |
Posted 15th Aug 2005 4:59am |
Welcome! Post 1 / 1
 |
I was about to say make them faster to people...so the bullets get dodged and then its slow to you...Basically what bullettime is, Is the production of the Adrenal *adrenaline gland* When your in slow motion your accually really sped up... |
|
Rhodan |
Posted 17th Aug 2005 10:41am |
L4Y Member Post 6 / 25
 |
To code a multiplayer Max Payne, you have to disassemble the prog, and make reverse engineering, which is illegal. And I dont' speak of all the code you'll have to make to implement a network with all the parameter for each bullet ( there is a lot of bullets in MP in only one gunfight).
In fact in FEAR, everyone is affected by the bullet time, which give only adventage of surprise, but gets on nerves when it takes you 30 secs to walk along a corridor. 
The thing to do I think is to make bullet time within a certain range, AND make only the one who triggered it moving normal, everyone else is slowed down, and their mouse movements reduced (This point is very important i think) if there r volunteers to
-code it in a mod for UT2k4
-make models and anims of characters
in order to experiment my theory, and then make a MaxPayneMulti ( whichi could integrate coop ) let me know 
I hope we r still in the topic |
|
Modified Aug 17th, 10:43am by Rhodan |
|
MAXPAYNE4664 |
Posted 19th Aug 2005 2:11am |  |
L4Y Member Post 32 / 1251
 |
Quoting Rhodan | To code a multiplayer Max Payne, you have to disassemble the prog, and make reverse engineering, which is illegal. And I dont' speak of all the code you'll have to make to implement a network with all the parameter for each bullet ( there is a lot of bullets in MP in only one gunfight).
In fact in FEAR, everyone is affected by the bullet time, which give only adventage of surprise, but gets on nerves when it takes you 30 secs to walk along a corridor. 
The thing to do I think is to make bullet time within a certain range, AND make only the one who triggered it moving normal, everyone else is slowed down, and their mouse movements reduced (This point is very important i think) if there r volunteers to
-code it in a mod for UT2k4
-make models and anims of characters
in order to experiment my theory, and then make a MaxPayneMulti ( whichi could integrate coop ) let me know 
I hope we r still in the topic |
Hmm nice idea |
60% of the time, it works every time - Brian Fantana |
|
|
Rhodan |
Posted 19th Aug 2005 2:43pm |
L4Y Member Post 7 / 25
 |
I forgot to say: I know C++, I would also participate of course |
|
max matrix |
Posted 20th Aug 2005 10:49am |
L4Y Member Post 25 / 50
 |
Nice idea, but i have a feelinfg that the multplayer thingy wont work...
It may work if someone very good modder does a job well done... |
When Your Looking A Barrel Of A Gun, Time Slows Down. |
|
|
Rhodan |
Posted 20th Aug 2005 1:06pm |
L4Y Member Post 8 / 25
 |
Do you mean staying in a multiplayer with the Infernal Engine ? |
|
Modified Aug 20th, 01:08pm by Rhodan |
|
Page 2 Multiple Page Topic : 1 2 3 4 |
    |
|
|
|