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MAXPAYNE4664   Posted 6th Aug 2005 12:24am
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Post 22 / 1251

Yea i saw the E3 2004 trailer. He threw a grenade at someone and did bullettime. When the grenade exploded, it created this crazy impact effect. He also kicked someone in slow motion lol. The game looks so freakin bad CENSORED It's like Half-Life meets The Ring lol
60% of the time, it works every time - Brian Fantana    
thorn   Posted 7th Aug 2005 8:28pm
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Post 67 / 246

The demo is awesome, I tore someone in half with the shotgun.
Ni!    
Rhodan   Posted 7th Aug 2005 9:16pm
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Post 3 / 25

the demo is a "monster resources consuming" I have to buy a new computer if I want to play FEAR :'(
   
MAXPAYNE4664   Posted 8th Aug 2005 5:50pm
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Post 25 / 1251

Is the demo better than Half-LIfe? Not the gameplay, i mean does it blow u away???
60% of the time, it works every time - Brian Fantana    
Rhodan   Posted 11th Aug 2005 8:56am
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Post 4 / 25

Yeah ! It roxxs ! But as it is very slow on my computer, I can't tell it's better than HL2, since HL2 runs faster

Forgot to say: A friend of mine is beta tester for the multiplayer: THERE IS bullet time in multiplayer
   Modified Aug 11th, 08:57am by Rhodan
thorn   Posted 11th Aug 2005 9:59am
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Post 69 / 246

Not meaning to nag, but stay on topic kids. Make a F.E.A.R. topic in the lounge or something.
Ni!    



MAXPAYNE4664   Posted 11th Aug 2005 7:20pm
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Post 27 / 1251

Wow so there's actually bullet-time in a multiplayer game. Wonder if MAx Payne multiplayer can do that. But maybe F.E.A.R.'s bullet-time in multiplayer is probably playing with bots. O how bout this, In Multiplayer for Max Payne, There's only bullet-time when you're playing with bots. But when u go online(lol)there's no bullet-time. Yea u just have a regular speed shootdodge. There......i wish i can be a staff member in L4Y.com lol.
60% of the time, it works every time - Brian Fantana    Modified Aug 11th, 07:21pm by MAXPAYNE4664
tomlavery   Posted 14th Aug 2005 10:38pm
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Post 1 / 1

Everyone who hasnt played the specialists, they should (its free) that explains how they should do bullet-time. Basically, if someone triggers bullet-time and are within about 50-60 feet from you, you are engulfed in their bullet-time as well. That means someone all across the map wont be affected by it because they are too far away. That solves alot of your problems. I realize that it is incredibly hard to code a MP max payne, but if anyone does, take that in consideration of the bullet-time issue.

Hey if they could do it for half-life and make it online, I think they can do it for this game
   
sobe    Posted 15th Aug 2005 1:10am
Post 624 / 3194
OR, what about if bullet time was activated for THAT PERSON ONLY! And they appear to be moving super fast instead of slowing everything down.... That would work well
"Apparently, Plaintiff believes that he could sue an egg company for fraud for labeling a carton of 12 eggs a dozen, because some bakers would view a dozen as including 13 items." - Western Digital 2006    
UND3AD   Posted 15th Aug 2005 4:59am
Welcome!
Post 1 / 1

I was about to say make them faster to people...so the bullets get dodged and then its slow to you...Basically what bullettime is, Is the production of the Adrenal *adrenaline gland* When your in slow motion your accually really sped up...
   
Rhodan   Posted 17th Aug 2005 10:41am
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Post 6 / 25

To code a multiplayer Max Payne, you have to disassemble the prog, and make reverse engineering, which is illegal. And I dont' speak of all the code you'll have to make to implement a network with all the parameter for each bullet ( there is a lot of bullets in MP in only one gunfight).
In fact in FEAR, everyone is affected by the bullet time, which give only adventage of surprise, but gets on nerves when it takes you 30 secs to walk along a corridor.
The thing to do I think is to make bullet time within a certain range, AND make only the one who triggered it moving normal, everyone else is slowed down, and their mouse movements reduced (This point is very important i think) if there r volunteers to
-code it in a mod for UT2k4
-make models and anims of characters
in order to experiment my theory, and then make a MaxPayneMulti ( whichi could integrate coop ) let me know

I hope we r still in the topic
   Modified Aug 17th, 10:43am by Rhodan
MAXPAYNE4664   Posted 19th Aug 2005 2:11am
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Post 32 / 1251

Quoting Rhodan
To code a multiplayer Max Payne, you have to disassemble the prog, and make reverse engineering, which is illegal. And I dont' speak of all the code you'll have to make to implement a network with all the parameter for each bullet ( there is a lot of bullets in MP in only one gunfight).
In fact in FEAR, everyone is affected by the bullet time, which give only adventage of surprise, but gets on nerves when it takes you 30 secs to walk along a corridor.
The thing to do I think is to make bullet time within a certain range, AND make only the one who triggered it moving normal, everyone else is slowed down, and their mouse movements reduced (This point is very important i think) if there r volunteers to
-code it in a mod for UT2k4
-make models and anims of characters
in order to experiment my theory, and then make a MaxPayneMulti ( whichi could integrate coop ) let me know

I hope we r still in the topic



Hmm nice idea
60% of the time, it works every time - Brian Fantana    
Rhodan   Posted 19th Aug 2005 2:43pm
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Post 7 / 25

I forgot to say: I know C++, I would also participate of course
   
max matrix   Posted 20th Aug 2005 10:49am
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Post 25 / 50

Nice idea, but i have a feelinfg that the multplayer thingy wont work...

It may work if someone very good modder does a job well done...
When Your Looking A Barrel Of A Gun, Time Slows Down.    
Rhodan   Posted 20th Aug 2005 1:06pm
L4Y Member
Post 8 / 25

Do you mean staying in a multiplayer with the Infernal Engine ?
   Modified Aug 20th, 01:08pm by Rhodan
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